Full notes
Full Depraved update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
In this patch we improved the production of pigs and cattles, so you can better calculate the resource costs. Also we increased the walk speed of the residents by 50%. Other small improvements and fixes you can find in the patch notes:
1.2.57 - November 9, 2019
Improvement: The cattle farm now produces 1 cattle immediately, after feeding with corn and water (1-5 depending on ground quality)
Improvement: The pig farm now produces 1 pig immediately, after feeding with 2 corn and 2 water
Improvement: Crop field grow process is now shown in the profile window
Improvement: Faster movement of residents
Improvement: Residents can pick up consume goods like water or food on horses
Improvement: Residents can pick up weapons on horses
Improvement: Laborers can now pick up resources, dropped by a transport wagon
Bugfix: Trader and transport wagons pathfinding got stuck when buildings are to close to each other
Bugfix: Injured residents try to get a job
Bugfix: Crop field blueprint couldn't rotate sometimes
Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Source
Changelog.gg summarizes and formats this update. How we read updates.
