Full notes
Full Denshattack! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Performance
- Balance
- Store
First up, some important news: Our demo is leaving the station next week 👋🚆
We've been working on the game a ton since the launch of the demo, all thanks to your awesome feedback. We now feel like the demo doesn't reflect the same level of polish as the final Denshattack! experience.
As we get ready for release day, we’ll be saying goodbye to our demo and making way for the new and improved full game. A big thanks to everybody who left a review – 97% positive, we’re so glad you had fun!
You can play the demo until Friday 29th, 10am BST
So, what’s new to the tracks? 🛹
Get ready to spin tricks in the most satisfying way in the full version of Denshattack!
We've implemented key remapping - you can swap buttons freely, and change what you do trick inputs with (sticks, buttons, d-pad, etc.).
We've increased the amount of signage used across the game. Now obstacles should be much clearer to read, and we've also redesigned a lot of stages to remove bits that were confusing (things like tracks being at awkward different heights).
We've been working on tracking down as many unintentional or hard to read derails as possible.
We're updating the entire game's audio with the final mixed soundtrack, new sound effects, and new balancing, we can’t wait for you to hear it! We've also been working with fantastic musicians based on your recommendations, including 2 Mello! Check out the soundtrack preview to find out who's behind the decks.
We've improved performance on Deck (and even recently got Steam Deck Verified for the full game)
We've redone navigation on the world map - it should be easier to move around the world now.
Japanese VA is now in!
Racing and exploration modes will be in the full game
Ultrawide is in! All aspect ratios are now supported (the UI will remain in the middle of the screen to keep things as playable as possible.)
We rebalanced Trickparks based on your feedback. The scores needed to pass have been evened out, we've rebalanced scoring to encourage more trick variety (and less controller destroying drift spam), and we've added in the Overtime mechanic from other skateboarding titles. We'll keep the clock running as long as you can keep the combo going.
Plus lots more tweaks to make taking to the rails even smoother
We've also been keeping an eye on the features you've been requesting, and while we can't promise anything just yet, we've been looking into suggestions such as additional customization, photo mode, adjustable difficulty, and leaderboards. We hope to introduce some of these in a post-launch update.
Check out our new community-made skins! 🖌️🎨
A few months ago we ran a design-a-train competition where we chose three incredible illustrations to graffiti our train. There were loads of wacky and creative entries, but these were the ones that have made their way onto the tracks and into Denshattack!. You'll be able to find these designs in the garage in the full game!
Thanks for all the support! We'll be back soon with a pre-launch FAQ, so if you have any questions, let us know in the comments below 🤘
Source
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