HomeGamesUpdatesPricingMethodology
Steam News21 July 20251y ago

DEMO SILENT PATCH 1

New Features in the Nuclear Engine for Developers: Added a tool to bake N materials on a model into one Added a tool to create flickering lights like in Quake and Half-Life: Alyx Added a tool to create AI cover points A

In this update6

Full notes

Full DEN PAIN update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes36 additions22 changes4 removals
  • Gameplay
  • Performance
  • Maps
  • UI and audio
  • Balance
  • Fixes
addedNew Features in the Nuclear Engine for Developers:Added a tool to bake N materials on a model into one
addedNew Features in the Nuclear Engine for Developers:Added a tool to create flickering lights like in Quake and Half-Life: Alyx
addedNew Features in the Nuclear Engine for Developers:Added a tool to create AI cover points
addedNew Features in the Nuclear Engine for Developers:Added a tool for placing hints in levels
addedNew Features in the Nuclear Engine for Developers:Added a Checkpoint tool to save level progress
addedNew Features in the Nuclear Engine for Developers:Added a real-time weapon pivot editing tool, useful for adapting new weapons to the player’s skeleton

DEN PAIN changes

addedAdded a tool to bake N materials on a model into one
addedAdded a tool to create flickering lights like in Quake and Half-Life: Alyx
addedAdded a tool to create AI cover points
addedAdded a tool for placing hints in levels
addedAdded a Checkpoint tool to save level progress

New Features in the Nuclear Engine for Developers:

  • Added a tool to bake N materials on a model into one

  • Added a tool to create flickering lights like in Quake and Half-Life: Alyx

  • Added a tool to create AI cover points

  • Added a tool for placing hints in levels

  • Added a Checkpoint tool to save level progress

  • Added a real-time weapon pivot editing tool, useful for adapting new weapons to the player’s skeleton

  • Added Random Sequence Player - No Loop node for poor man's euphoria-like random death animations

  • Added an option to make AI ignore the player for debugging purposes

  • Added player god mode for debugging

Engine Changes for Developers:

  • Improved bot spawner tool — now supports squad leaders, group behavior, personalities, and custom AI archetypes

Improvements:

  • Optimized weapon lighting — now uses a spotlight

  • Optimized police models — reduced from 20 materials to 1

  • Optimized mafia models — reduced from 8 materials to 3

  • Optimized pool area models, materials, and shaders

  • Optimized blood effects to prevent FPS drops

  • Optimized main menu

  • Optimized cascade particle overlap during shooting to prevent excessive decal layering

  • Major changes on Level 1 map

  • Implemented sublevel splitting (Persistent Leveling) to improve performance and reduce GPU memory usage

  • Merged multiple map chunks into single geometry where applicable

  • Changed game icon

  • Reworked player controller to be more Max Payne-like

  • Updated character movement and animation — now more fluid

  • Replaced footstep sounds — now support different surface types

  • Improved gunplay — added CS:GO-style recoil patterns and new camera shake

  • Improved aiming — iron sights now align properly

  • Improved rifle handling — left hand correctly supports the weapon

  • Adjusted Protecta shotgun grip animation for left hand

  • Rebalanced player weapons — pistols and rifles deal more damage

  • Rebalanced AI weapons — AI shotguns deal less damage

  • Changed player model — now dynamically changes depending on the level, Max Payne 3-style

  • Removed stun-lock from the player

Fixes:

  • Fixed weapon GlowLight bleeding through geometry

  • Fixed AI "salt sprinting" — bots now walk toward the player instead of sprinting mindlessly

  • Fixed dropped weapon collision — no longer collides with the player

  • Fixed gore system on AI

Additions:

  • Added settings menu: Audio, Video, Controls, Language

  • Added English language localization

  • Added checkpoint-based saving

  • Added quick-load from last checkpoint

  • Added alternative aiming/shooting mode Max Payne-style — allows shooting while running with pistols or rifles

  • Added different recoil animations for pistols, rifles, and shotguns

  • Added hand twist animation while shooting pistols/SMGs in alternative firing mode (Max Payne-like)

  • Added hint system on levels

  • Added intro cutscene

  • Added custom local GI solution

  • Added new AI behavior for weak personality bots: now they seek cover, shoot from it, and reposition if threatened

  • Added unpredictable chase behavior — bots now avoid repeating the same path

  • Added bot squad leader system: bots protect and follow leaders; weak bots take cover, strong ones follow directly; if leader dies, weak bots switch to aggressive behavior and rush

  • Added stun mechanic to bots

  • Added new bot personality: Kostyan

  • Added new player stun animations depending on weapon type: unarmed, pistol, or rifle

  • Added mechanic: if a strong personality bot is aimed at, it will become aggressive even if unaware

  • Added mechanic: if approaching a strong personality bot with fists and aiming at them, they may drop their weapon and fight hand-to-hand

  • Added chance for bots to miss their shots

  • Added poor man's procedural death system for bots

  • Added Camera Flash Kill effect à la Max Payne when killing enemies

  • Added spring capsule to prevent the player from bouncing uncontrollably on corpses or stairs

  • Added dying bot final shot mechanic à la S.T.A.L.K.E.R.

  • Added GTA IV-style door system

  • Added destructible fire extinguishers

  • Added sex phrases — player will comment on certain corpses when aimed at

  • Added in-game build number display à la S.T.A.L.K.E.R.

Cut Content:

  • Removed player fist-fighting system — did not meet quality standards of the current player controller

  • Removed knife/melee weapon — did not meet quality standards of the current player controller

  • Removed Chaos Physics destructibility — too heavy on performance even on high-end systems

Source

Steam News / 21 July 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.