In this update6
Full notes
Full DEN PAIN update
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What changed
- Gameplay
- Performance
- Maps
- UI and audio
- Balance
- Fixes
DEN PAIN changes
New Features in the Nuclear Engine for Developers:
Added a tool to bake N materials on a model into one
Added a tool to create flickering lights like in Quake and Half-Life: Alyx
Added a tool to create AI cover points
Added a tool for placing hints in levels
Added a Checkpoint tool to save level progress
Added a real-time weapon pivot editing tool, useful for adapting new weapons to the player’s skeleton
Added Random Sequence Player - No Loop node for poor man's euphoria-like random death animations
Added an option to make AI ignore the player for debugging purposes
Added player god mode for debugging
Engine Changes for Developers:
Improved bot spawner tool — now supports squad leaders, group behavior, personalities, and custom AI archetypes
Improvements:
Optimized weapon lighting — now uses a spotlight
Optimized police models — reduced from 20 materials to 1
Optimized mafia models — reduced from 8 materials to 3
Optimized pool area models, materials, and shaders
Optimized blood effects to prevent FPS drops
Optimized main menu
Optimized cascade particle overlap during shooting to prevent excessive decal layering
Major changes on Level 1 map
Implemented sublevel splitting (Persistent Leveling) to improve performance and reduce GPU memory usage
Merged multiple map chunks into single geometry where applicable
Changed game icon
Reworked player controller to be more Max Payne-like
Updated character movement and animation — now more fluid
Replaced footstep sounds — now support different surface types
Improved gunplay — added CS:GO-style recoil patterns and new camera shake
Improved aiming — iron sights now align properly
Improved rifle handling — left hand correctly supports the weapon
Adjusted Protecta shotgun grip animation for left hand
Rebalanced player weapons — pistols and rifles deal more damage
Rebalanced AI weapons — AI shotguns deal less damage
Changed player model — now dynamically changes depending on the level, Max Payne 3-style
Removed stun-lock from the player
Fixes:
Fixed weapon GlowLight bleeding through geometry
Fixed AI "salt sprinting" — bots now walk toward the player instead of sprinting mindlessly
Fixed dropped weapon collision — no longer collides with the player
Fixed gore system on AI
Additions:
Added settings menu: Audio, Video, Controls, Language
Added English language localization
Added checkpoint-based saving
Added quick-load from last checkpoint
Added alternative aiming/shooting mode Max Payne-style — allows shooting while running with pistols or rifles
Added different recoil animations for pistols, rifles, and shotguns
Added hand twist animation while shooting pistols/SMGs in alternative firing mode (Max Payne-like)
Added hint system on levels
Added intro cutscene
Added custom local GI solution
Added new AI behavior for weak personality bots: now they seek cover, shoot from it, and reposition if threatened
Added unpredictable chase behavior — bots now avoid repeating the same path
Added bot squad leader system: bots protect and follow leaders; weak bots take cover, strong ones follow directly; if leader dies, weak bots switch to aggressive behavior and rush
Added stun mechanic to bots
Added new bot personality: Kostyan
Added new player stun animations depending on weapon type: unarmed, pistol, or rifle
Added mechanic: if a strong personality bot is aimed at, it will become aggressive even if unaware
Added mechanic: if approaching a strong personality bot with fists and aiming at them, they may drop their weapon and fight hand-to-hand
Added chance for bots to miss their shots
Added poor man's procedural death system for bots
Added Camera Flash Kill effect à la Max Payne when killing enemies
Added spring capsule to prevent the player from bouncing uncontrollably on corpses or stairs
Added dying bot final shot mechanic à la S.T.A.L.K.E.R.
Added GTA IV-style door system
Added destructible fire extinguishers
Added sex phrases — player will comment on certain corpses when aimed at
Added in-game build number display à la S.T.A.L.K.E.R.
Cut Content:
Removed player fist-fighting system — did not meet quality standards of the current player controller
Removed knife/melee weapon — did not meet quality standards of the current player controller
Removed Chaos Physics destructibility — too heavy on performance even on high-end systems
Source
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