Hello, Dwarves. Today we’ve sent the demo off for Steam review, who knows if we’ll make it into the game festival and rack up wishlists, we’ll see, but for now catch a batch of new screenshots from the demo: Shooting in
Full notes
Full DEN PAIN update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions1 change0 removals
Gameplay
Balance
addedHello, Dwarves.Today we’ve sent the demo off for Steam review, who knows if we’ll make it into the game festival and rack up wishlists, we’ll see, but for now catch a batch of new screenshots from the demo:
changedAside from the Demo ReleaseWe’ve been grinding for a long time and have improved the game engine Nuclear Engine in every possible way:
addedAside from the Demo Release+Added dynamic destructibility of objects—when you get out of the mobster’s basements and catacombs, try blowing up his house +Added dismemberment for enemies, which works with any type of foes +Adding your own weapons in two clicks +Adding factions to bots in two clicks +Adding destructibility to objects +Adding bot spawners to create unexpected situations
addedAside from the Demo ReleaseWe also added a ton of new content: +Added new weapon LR-300 +Added mercy mechanic +Added head-bobbing a la SAMP RP +Added hostile factions for bots +Added active ragdoll animations for bots +Added head popping +Added dynamic blood and damage indicator +Reworked the Mojo mechanic, which will block damage if you play well +Those very spoons
DEN PAIN changes
addedToday we’ve sent the demo off for Steam review, who knows if we’ll make it into the game festival and rack up wishlists, we’ll see, but for now catch a batch of new screenshots from the demo:
changedWe’ve been grinding for a long time and have improved the game engine Nuclear Engine in every possible way:
added+Added dynamic destructibility of objects—when you get out of the mobster’s basements and catacombs, try blowing up his house +Added dismemberment for enemies, which works with any type of foes +Adding your own weapons in two clicks +Adding factions to bots in two clicks +Adding destructibility to objects +Adding bot spawners to create unexpected situations
addedWe also added a ton of new content: +Added new weapon LR-300 +Added mercy mechanic +Added head-bobbing a la SAMP RP +Added hostile factions for bots +Added active ragdoll animations for bots +Added head popping +Added dynamic blood and damage indicator +Reworked the Mojo mechanic, which will block damage if you play well +Those very spoons
Hello, Dwarves.
Today we’ve sent the demo off for Steam review, who knows if we’ll make it into the game festival and rack up wishlists, we’ll see, but for now catch a batch of new screenshots from the demo:
Shooting in that very mobster’s sauna
Only she will survive, you can spare her if you want, after all she collected all the silver spoons
Denchik emerges from the mobster’s building
Shootouts, because what’s a game without them...
You look so cool against the helicopter backdrop—then again maybe it’s all fiction and he’s actually asleep?...
Aside from the Demo Release
We’ve been grinding for a long time and have improved the game engine Nuclear Engine in every possible way:
+Added dynamic destructibility of objects—when you get out of the mobster’s basements and catacombs, try blowing up his house +Added dismemberment for enemies, which works with any type of foes +Adding your own weapons in two clicks +Adding factions to bots in two clicks +Adding destructibility to objects +Adding bot spawners to create unexpected situations
We also added a ton of new content: +Added new weapon LR-300 +Added mercy mechanic +Added head-bobbing a la SAMP RP +Added hostile factions for bots +Added active ragdoll animations for bots +Added head popping +Added dynamic blood and damage indicator +Reworked the Mojo mechanic, which will block damage if you play well +Those very spoons