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Steam News12 July 20232y ago

Share Your Feedback - Topic #3 - Perks

Hello Summoner!! We have been hard at work planning and testing features for the new roadmap, hopefully we will have more to show soon. For this next step we are collecting more feedback on Perks in the roguelite mode.

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What changed

0 fixes11 additions9 changes0 removals
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addedHello Summoner!!We have been hard at work planning and testing features for the new roadmap, hopefully we will have more to show soon. For this next step we are collecting more feedback on Perks in the roguelite mode. This will help shape the game as we move forward and introduce new content, so be sure to have your say!
addedHello Summoner!!Potentially add a new meta-currency
addedHello Summoner!!Potentially add new unique challenge battles to runs
changedPrevious Topic (#2 - Mutators + Elites)If you missed the previous topic be sure to check it out, we have had some great feedback already: https://store.steampowered.com/news/app/1588340/view/3687933234120686774?l=english
addedNew Topic #3 - PERKS!For this new topic we are discussing the perk system. Currently there are 13 perks that are unlocked as you progress, and you can "purchase" these perks with gems you earn during your runs. Some perks offer minor improvements, while other perks have a more significant impact. We are considering adjusting this system slightly, adding extra ranks and potentially new perks.
addedNew Topic #3 - PERKS!Energy Pool - Each rank adds 5 to your starting energy

Hello Summoner!!

We have been hard at work planning and testing features for the new roadmap, hopefully we will have more to show soon. For this next step we are collecting more feedback on Perks in the roguelite mode. This will help shape the game as we move forward and introduce new content, so be sure to have your say!

For our roadmap, these are some things we are aiming to achieve:

  1. Support runs of different lengths

  2. Have a way to spend excess gems

  3. Potentially add a new meta-currency

  4. Potentially revise how consumables work

  5. Potentially add new unique challenge battles to runs

Previous Topic (#2 - Mutators + Elites)

If you missed the previous topic be sure to check it out, we have had some great feedback already: https://store.steampowered.com/news/app/1588340/view/3687933234120686774?l=english

New Topic #3 - PERKS!

For this new topic we are discussing the perk system. Currently there are 13 perks that are unlocked as you progress, and you can "purchase" these perks with gems you earn during your runs. Some perks offer minor improvements, while other perks have a more significant impact. We are considering adjusting this system slightly, adding extra ranks and potentially new perks.

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Current Perks

  1. Battle Area - Start your run with 1 extra lane per rank

  2. Energy Pool - Each rank adds 5 to your starting energy

  3. Elemental Toughness - Each rank adds 25 max health to elementals

  4. Inquisitive Nature - Get one reroll on spell & upgrade rewards per rank

  5. Natural Healing - Elementals regenerate 5 health per rank every 10 seconds.

  6. Evolution Mastery - Each rank reduces evolution costs by 5 energy.

  7. Signature Spell - Start your run with a signature spell

  8. Fast Learner - Increase the amount of XP gained by 5% per rank

  9. Power Caster - Start your run with 1 stack of Spell Power per rank

  10. Scouting Ahead - Each rank gives extra information about upcoming battles and encounters

  11. Golden Luck - Each rank add 1% chance to find a rare spell

  12. Scribe - Each rank adds 1 bonus charge to consumable spells

  13. Veteran Heroes - Heroes start with 10 armor and 2% chance to evade per rank

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There are a few changes we are considering, including:

  1. Unlocking all perks by default. Giving you access to all of them, and your only limit being the amount of gems you have to purchase perks.

  2. Putting perks into sets of 2, and making it so you have to choose one perk or the other. This would allow us to make individual perks more powerful (more ranks) and allow you choose the perks to suit your strategy. We would add a few new perks and make some adjustments with this change. The free "reset perks" feature would remain as-is.

  3. Adding some new perks and potentially remove some existing perks that no longer make sense.

  4. Changing/balancing existing perks.

  5. Note: We are also planning to have a separate way to spend excess gems.

We would love to hear your feedback on

  • Any new perks you would love to see/perk ideas you have.

  • Your opinion on making perks more powerful, but making you have to choose between them.

  • Feedback on current perks, which ones you like/dislike and any balance issues.

Where to share your feedback

  • Right here, in the comments of this post.

  • On the Steam forum for our game.

  • In the Discord channel.

Thanks so much for your support! All of your feedback so far has helped shape the game, improve balance and make it more enjoyable for everyone.

⚡ If you enjoy the game please consider writing a Steam review, it really helps us small indie developers getting recognized in Steam. ❤️

Join Us!

We are very active devs, so you are more than welcome to join our discord or leave your feedback on the Steam forum with anything you would love to see in the future of the game! Join discord here

Source

Steam News / 12 July 2023

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