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Steam News22 June 20233y ago

Share Your Feedback - Topic #2 - Mutators + Elites

Hello Summoner!! As we continue to work on our roadmap for the next feature updates, we are collecting more of your feedback on a range of topics.

Full notes

Full Demonlore update

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What changed

2 fixes8 additions2 changes0 removals
  • Gameplay
  • Events
  • Maps
  • Fixes
  • Balance
addedHello Summoner!!As we continue to work on our roadmap for the next feature updates, we are collecting more of your feedback on a range of topics. This will help shape the game as we move forward and introduce new content, so be sure to have your say!
addedHello Summoner!!Potentially add a new meta-currency
addedHello Summoner!!Potentially add new unique challenge battles to runs
changedPrevious Topic (#1 - Run Length + Stage-5)If you missed the previous topic be sure to check it out, we have had some great feedback already: https://store.steampowered.com/news/app/1588340/view/3721708329644548421?l=english
fixedTopic #2 - Mutators + ElitesAs part of this we are considering having various runs, some which may have a fixed set of mutators and/or elite types that can appear. So, for this topic we are interested in getting your feedback on the mutators you have encountered and elite affixes you have encountered (affixes are things like Deadly, Energy Leech etc).
addedTopic #2 - Mutators + ElitesHow Mutators + Elite Affixes currently work Currently during a run, we gradually add enemy affixes to the pool of affixes Elite & Champion enemies can spawn with for that run. This helps each run be slightly different and allow you adjust your deck since you know which affixes you will be up against.

Hello Summoner!!

As we continue to work on our roadmap for the next feature updates, we are collecting more of your feedback on a range of topics. This will help shape the game as we move forward and introduce new content, so be sure to have your say!

For our roadmap, these are some things we are aiming to achieve:

  1. Support runs of different lengths

  2. Have a way to spend excess gems

  3. Potentially add a new meta-currency

  4. Potentially revise how consumables work

  5. Potentially add new unique challenge battles to runs

Previous Topic (#1 - Run Length + Stage-5)

If you missed the previous topic be sure to check it out, we have had some great feedback already: https://store.steampowered.com/news/app/1588340/view/3721708329644548421?l=english

Topic #2 - Mutators + Elites

Based on feedback and discussions from the previous topic, we are in the process of planning the next series of updates. The community is split between wanting longer and shorter runs, so we are working on some ideas that may allow players to do runs of different lengths (both shorter and longer than the current run).

As part of this we are considering having various runs, some which may have a fixed set of mutators and/or elite types that can appear. So, for this topic we are interested in getting your feedback on the mutators you have encountered and elite affixes you have encountered (affixes are things like Deadly, Energy Leech etc).

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How Mutators + Elite Affixes currently work Currently during a run, we gradually add enemy affixes to the pool of affixes Elite & Champion enemies can spawn with for that run. This helps each run be slightly different and allow you adjust your deck since you know which affixes you will be up against.

For mutators, there is an encounter where you can get a random mutator, and battles themselves can also have a mutator attached. Mutators occur more often in higher difficulties and can change the feel of the battle quite a bit. Mutators are also defined as Minor Mutator or Major Mutator, depending on how significantly they alter the battle.

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There are a few ways we could incorporate mutators/elites affixes into new types of runs, including:

  1. Have a series of predefined runs of different lengths and mutators. E.g you might start with one of these mutators, and then the next one kicks in after the first boss. So when you start a new run, you would actually choose which one you wanted to do.

  2. Like above, have a fixed set of elite affixes that can appear in these predefined runs, so you know ahead of time what the affixes for each run will be.

  3. We could also have variations of this, where you get to pick from a small set of mutators at key points in the run (you must choose one). We like this idea as it allows you to know which mutators you will have in the run, but you get to choose which order you get them in.

We would love to hear your feedback on

  • Your favorite and most feared mutators (that you have encountered)

  • Your favorite and most feared elite affixes (that you have encountered)

  • Any new mutator types you would like to see

  • Any new elite affixes you would like to see

  • Your opinion on the ideas above, or any variations of these, or even a completely different direction

Where to share your feedback

  • Right here, in the comments of this post.

  • On the Steam forum for our game.

  • In the Discord channel.

Thanks so much for your support! All of your feedback so far has helped shape the game, improve balance and make it more enjoyable for everyone.

⚡ If you enjoy the game please consider writing a Steam review, it really helps us small indie developers getting recognized in Steam. ❤️

Join Us!

We are very active devs, so you are more than welcome to join our discord or leave your feedback on the Steam forum with anything you would love to see in the future of the game! Join discord here

Source

Steam News / 22 June 2023

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