HomeGamesUpdatesPricingMethodology
Steam News16 December 20214y ago

[v1.30] Balance Changes

Our latest update for Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles includes several balance changes made to the game.

Full notes

Full Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions9 changes2 removals
  • Balance
  • Gameplay
changedOur latest update for Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles includes several balance changes made to the game. Please read the changelog below:
changedAir Hop Adjustments Shortened homing attack/movement invulnerability window. Lengthened wait time after landing.
removedChase Dash Adjustments Can no longer be canceled with Quick Step when far from the opponent. (When near, it will behave as normal.)
changedThrow Adjustments Increased damage of throw attack.
changedTanjiro Kamado / Academy Tanjiro Skill 2 (Second Form, Water Wheel): Delayed and reduced mobility/speed of attack hitbox.
removedSakonji Urokodaki Skill 2 (Second Form, Water Wheel): Delayed attack hitbox and removed ability to cancel a long-press modified attack if it does not hit the opponent.

Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles changes

changedOur latest update for Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles includes several balance changes made to the game. Please read the changelog below:
changedAir Hop Adjustments Shortened homing attack/movement invulnerability window. Lengthened wait time after landing.
removedChase Dash Adjustments Can no longer be canceled with Quick Step when far from the opponent. (When near, it will behave as normal.)
changedThrow Adjustments Increased damage of throw attack.
changedTanjiro Kamado / Academy Tanjiro Skill 2 (Second Form, Water Wheel): Delayed and reduced mobility/speed of attack hitbox.

Our latest update for Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles includes several balance changes made to the game. Please read the changelog below:

Combat Changes

  • Air Hop Adjustments

    • Shortened homing attack/movement invulnerability window.

    • Lengthened wait time after landing.

  • Chase Dash Adjustments

    • Can no longer be canceled with Quick Step when far from the opponent. (When near, it will behave as normal.)

  • Throw Adjustments

    • Increased damage of throw attack.

Character Changes

  • Tanjiro Kamado / Academy Tanjiro

    • Skill 2 (Second Form, Water Wheel)Delayed and reduced mobility/speed of attack hitbox.
  • Sakonji Urokodaki

    • Skill 2 (Second Form, Water Wheel)Delayed attack hitbox and removed ability to cancel a long-press modified attack if it does not hit the opponent.
  • Nezuko Kamado / Academy Nezuko

    • Support Skill 1 (Crazy Scratching) / Support Skill 2 (Heel Bash): Shortened combo window.

    • Support Skill 1 (Crazy Scratching)Reduced damage dealt to an opponent's guard.
    • These adjustments only apply when Nezuko attacks as a support character.

  • Rui

    • Skill 1 (Web Toss) / Skill 2 (Thread Dash)Increased damage dealt to an opponent's guard.
  • Akaza

    • Chase DashIncreased base speed.
    • Skill 1 (Destructive DeathAir Type): Increased damage dealt to an opponent's guard.
    • Skill 2 (Destructive DeathDisorder) / Skill 3 (Technique Development, Destructive Death: Compass Needle): Increased damage dealt to an opponent's guard and shortened skill cooldown.
    • Skill 3 (Technique Development, Destructive DeathCompass Needle): Increased damage and lengthened combo window.
    • Demon Skill 2 (Destructive DeathAnnihilation Type): Increased damage and shortened combo window.
  • Yahaba

    • Demon Skill 2 (Blood Demon ArtKouketsu Arrow, Eruption): Increased damage dealt to an opponent's guard.
  • Susamaru

    • Skill 1 (Ball Kick) / Demon Skill 1 (Sixfold Temari)Increased damage dealt to both an opponent's guard and the opponent guarding.
    • Skill 2 (Spinning Throw)Increased damage dealt to an opponent's guard.
    • Skill 3 (Piercing Kick)Increased damage dealt to an opponent's guard when the button is held down.

Source

Steam News / 16 December 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.