Full notes
Full Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles update
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What changed
- Balance
- Gameplay
Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles changes
- Phoenixhero
Patch Version 1.83 for Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles features several balance changes to the gameplay. Please take a look at the changelog below. Thank you for continuing to play Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles.
Combat Changes
Guarding
Lengthened window during which you can guard following the animation upon activating Surge.
Super Armor
The super armor effect was difficult to see in some cases, so all characters now flash white when they have super armor.
Character-Specific Changes
Tanjiro Kamado / Kimetsu Academy Tanjiro Kamado
Shortened recovery time after landing when using Skill 3 (Sixth Form: Whirlpool). The opponent will also be knocked back farther if they guard against it.
Tanjiro Kamado (Hinokami Kagura)
Lengthened combo timer when repeating input on Skill 3 (Phoenix Flash).
Nezuko Kamado / Kimetsu Academy Nezuko Kamado
Reduced size of hitbox for Skill 2 (Heel Bash).
Improved ease of performing an Emergency Escape when being hit by an uncharged Skill 3 (Flying Kick).
Increased damage dealt by a charged Skill 3 (Flying Kick).
Zenitsu Agatsuma / Kimetsu Academy Zenitsu Agatsuma
Increased Throw damage and lengthened recovery time for when it misses.
Inosuke Hashibira / Kimetsu Academy Inosuke Hashibira
Shortened recovery time when Skill 3 (Boar Rush) lands or is guarded. The opponent will also be knocked back farther if they guard against it.
Sakonji Urokodaki
Improved ease of landing Skill 1 (Eighth Form: Waterfall Basin), making the second hit easier to land.
Shortened time where an opponent is stunned after triggering a trap placed by Skill 3 (Master's Wisdom). The max number of traps has been reduced from 3 to 2, and the duration of traps has been shortened.
Sabito
Increased both Movement and Chase Dash speed.
Lengthened guard stun for the first hit of Skill 1 (Eighth Form: Waterfall Basin) when used on the ground.
Improved ease of landing Skill 2 (Third Form: Flowing Dance, Shadows of Dawn), making the second hit easier to land.
Improved ability to lock onto opponents more easily when using Skill 2 (Third Form: Flowing Dance, Shadows of Dawn) on the ground.
Shortened recovery time after landing when using Skill 3 (Sixth Form: Whirlpool). The opponent will also be knocked back farther if they guard against it.
Makomo
Special Gauge charges more easily.
Increased hitbox size and damage dealt by Light Attacks.
Increased Throw damage.
Hitboxes come out earlier for Skill 1 (First Form: Water Surface Slash).
Skill 2 (Second Form: Water Wheel) can no longer be canceled with Quick Dodge when completing the entire attack without hitting the opponent or being guarded, nor can it be canceled with another skill while charging forward.
When a grounded Skill 2 (Second Form: Water Wheel) hits the opponent, it can now be canceled into another skill, an Aerial Attack, or Aerial Attack (Plunge).
When an aerial Skill 2 (Second Form: Water Wheel) hits the opponent, it can now be canceled into another skill or an Aerial Attack (Plunge).
Increased how much the Special Gauge charges when Makomo lands her Support Skill.
Giyu Tomioka / Kimetsu Academy Giyu Tomioka
Increased both Movement and Chase Dash speed.
Shortened recovery time after Skill 1 (Tenth Form: Constant Flux) completes.
Combo can now be continued with a light attack after landing Skill 2 (Second Form: Water Wheel).
Lengthened counterattack window for Skill 3 (Eleventh Form: Dead Calm).
Shinobu Kocho / Kimetsu Academy Shinobu Kocho
Special Gauge charges more easily.
Increased damage dealt by Skill 3 (Rising Thrust). Can be canceled with Quick Dodge when it hits.
Increased how much the Special Gauge charges when Shinobu lands her Support Skill.
Kyojuro
Source
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