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Steam News7 May 20261mo ago

May 7th Update!

New Features ——Every Golden Skull will now stay in its specific spot—one skull, one spot. ——The books selected in the Castle are now saved like stickers, so you don't have to re-select them every time you enter.

Full notes

Full Demon Lord: Just a Block update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes6 additions4 changes0 removals
  • Gameplay
  • Performance
  • Fixes
  • UI and audio
addedNew Features
changed——Every Golden Skull will now stay in its specific spot—one skull, one spot.
added——Added a little cell guy by the campfire.
added——Added a secondary confirmation prompt when exiting to the main menu as the Tortured Lord.
added——Added RT and LT to custom controller bindings.
added——Temporarily removed the right stick function to view Ability details. Stick drift makes it super annoying, so let me figure out a new interaction method QAQ

Demon Lord: Just a Block changes

addedNew Features
changed——Every Golden Skull will now stay in its specific spot—one skull, one spot.
added——Added a little cell guy by the campfire.
added——Added a secondary confirmation prompt when exiting to the main menu as the Tortured Lord.
added——Added RT and LT to custom controller bindings.
  1. New Features

——Every Golden Skull will now stay in its specific spot—one skull, one spot.

——The books selected in the Castle are now saved like stickers, so you don't have to re-select them every time you enter.

——Added a little cell guy by the campfire.

——Added a secondary confirmation prompt when exiting to the main menu as the Tortured Lord.

——Items cannot be used for 1s after cutscenes end to prevent accidental misclicks.

——Added RT and LT to custom controller bindings.

——Temporarily removed the right stick function to view Ability details. Stick drift makes it super annoying, so let me figure out a new interaction method QAQ

  1. Optimizations

——Gave Lulu a little talking-to. Now, if the Starter Village isn't unlocked, Lulu won't keep slamming into the door while fighting for you.

——The achievement for clearing without Abilities now also ignores resource and chest-type Abilities.

——When Golden Skulls toss coins, they will now aim at nearby enemies instead of far away ones.

——Increased the limit for Infinite Charge from 100 Turns to 1000 Turns.

——Nerfed Environmental Card death evasion: now requires destroying 10 Environmental Cards instead of 7. Added visual effects for it, and it will prioritize Environmental Cards closer to you.

——Fixed an issue where the warning range for the small greatswords Summoned by the Hero Lan might display incorrectly.

——Fixed a page number display issue at the bottom of the history Summary.

——Fixed an issue in the ice-skating puzzle where Chidori could dash in but couldn't get out.

——Fixed a bug where you couldn't attack the Slime King after Combat ended.

——Fixed an issue where Daevrak Slash would spawn right in your face.

——Fixed an issue where Abilities wouldn't display fully in the details panel under the shop interface.

Source

Steam News / 7 May 2026

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