Full notes
Full Demon Lord: Just a Block update
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What changed
- Gameplay
- Balance
- Performance
- Fixes
- Maps
Demon Lord: Just a Block changes
New Features
Added a defeat CG for eating chocolate, and another one for dying of blood loss to the Catmaster.
The pause menu now displays your current ATK, HP, and the number of times you've been hit.
Taught Lulu a little lesson—she's finally learned how to help you fight through the dungeon!
Sped up Turns when a Pit fight drags on for too long.
Summoned friends will now politely make way for you at the end of a level instead of blocking your path.
Optimizations
Changed the Golden Apple description to state it restores 99 HP.
Expanded the King Mimic's Room. Also, the Tetris blocks will now disappear after hitting the player, so they won't keep *bonking* you on the head!
Shuriken no longer triggers on boxes.
- [Vampiric Thrust]3rd form drains 1 HP → Changed to [Bloodthirst]: 3rd and 4th forms drain 1 HP from enemies.
- [Accelerator]Can blink even without space → Changed to [Daevrak Aura]: Summons 1 Daevrak Slash every 3 Turns.
Fixed a bug where holding a dozen Abyssal Gazes caused infinite time stop.
Fixed a bug where the Obsidian Empress and Elder Dryad would sometimes get stuck and stop moving.
Fixed a bug where, under certain conditions, all enemies would turn into Elite mobs with hundreds of HP.
Fixed an issue where the framerate would sometimes get too high.
Fixed a bug where discarding a Birdie Lord would sometimes cause the remaining Birdie Lords to stop working.
Fixed a bug where some Mobs would get stuck outside the map.
Source
Changelog.gg summarizes and formats this update. How we read updates.
