Full notes
Full Demon Bluff update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Demon Bluff changes
Character Changes:
Werewolf - will now deal 1 damage instead of 3 at Night (according to his previous description).
Lycanthrope disguised as Knight will no longer die.
Game Modes:
Restructured game modes. Added 'More Modes' section, where Deckbuilding can be found.
Disabled Advanced mode for Endless - will come back soon!
Visuals:
New art for Fortune Teller!
Overhauled UI!
New design for game mode cards.
New design for Character Info panel.
New character type and alignment icons.
Various visual improvements and translation improvements.
Bugfixes:
Moved Puppeteer and Shaman earlier in the Round Start order. This should avoid issues like: Corrupted Alchemists or un-Corrupted Villagers that were Alchemists before.
Fixed a bug where a Lycanthrope created by Chancellor wouldn't add Night Phase to the round.
Lycanthrope will now transform into a Werewolf before Lilis can kill — so he should be much less likely targeted by her.
Werewolf will no longer deal damage when dead.
Fixed a bug where Cards were automatically pinned below a deck in the HUD - even if this option was disabled.
Fixed few smaller UI issues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
