What changed
0 fixes0 additions2 changes0 removals
changedMisc: -Made and implemented a visual damage system on all ground vehicles (!); -Building debris now damages outpost enemies; -Made an interior for the military outpost building that was lacking it;
changedBugFixes: -Player being able to shoot in elevator rides; -Slingshot ability causing dialogues to unfreeze time; -Physics not activating reliably on objects on top of high up platforms; -Buildings on top of buildings sometimes hanging out awkwardly after having their physics activated; -Exploded car models sometimes not matching their model from before it exploded; -Missiles not exploding when colliding with some types of grass floors; -Military floor columns not emitting light; -Inverted polygons in some of the buildings on high platforms, making them "see-through" from below;
Demolish or Die changes
changedMisc: -Made and implemented a visual damage system on all ground vehicles (!); -Building debris now damages outpost enemies; -Made an interior for the military outpost building that was lacking it;
changedBugFixes: -Player being able to shoot in elevator rides; -Slingshot ability causing dialogues to unfreeze time; -Physics not activating reliably on objects on top of high up platforms; -Buildings on top of buildings sometimes hanging out awkwardly after having their physics activated; -Exploded car models sometimes not matching their model from before it exploded; -Missiles not exploding when colliding with some types of grass floors; -Military floor columns not emitting light; -Inverted polygons in some of the buildings on high platforms, making them "see-through" from below;
Misc: -Made and implemented a visual damage system on all ground vehicles (!); -Building debris now damages outpost enemies; -Made an interior for the military outpost building that was lacking it;
BugFixes: -Player being able to shoot in elevator rides; -Slingshot ability causing dialogues to unfreeze time; -Physics not activating reliably on objects on top of high up platforms; -Buildings on top of buildings sometimes hanging out awkwardly after having their physics activated; -Exploded car models sometimes not matching their model from before it exploded; -Missiles not exploding when colliding with some types of grass floors; -Military floor columns not emitting light; -Inverted polygons in some of the buildings on high platforms, making them "see-through" from below;