Full notes
Full Demolish or Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Store
- Balance
Controller support is here! If your controller doesn't work right away, please use the key mappings menu (accessible from the pause menu) to manually configure the buttons. I have personally found the game to be much harder to beat when using a controller, but I don't know if it's just me. Let me know if you found it to be too hard! And let me know if you'd like me to implement a form or aim assist and/or difficulty settings.
Controller Support Improvements: -You can now use controller sticks to move the camera; -Remade the interface system so you can navigate it using buttons or a mouse; -In the input mappings menu, added a separate menu for changing controller inputs. Actions can now be mapped to two different buttons, so you can play using mouse + keyboard or controllers, without having to remap all inputs when switching to mouse + keyboard or to controllers; -Fixed more instances of inputs that couldn't be mapped;
Misc: -Made a new purchase sound effect to replace the generic cash register sound; -Made sounds for changing weapons;
Bug Fixes: -Recoil going down instead of up if vertical camera rotation is inverted; -Super Sprint effects playing while the player is driving a car, if the car was stolen while the Super Sprint is active; -Secondary menus not closing if the game is unpaused;
Source
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