Full notes
Full Demise of Nations update
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What changed
- Gameplay
- UI and audio
- Server
- Performance
Demise of Nations changes
- Avatar Generatorupdated with additional components such as Viking Helmet, Pirate Hat, Rabbit Ears, Cat Ears, Maid Hat and such.
- Avatar Gen. "Pig", "Dog" and "Frog"new avatar generators added representing a pig, dog and frog heads with corresponding customizations.
- Avatar Gen. "Chimp", "Bunny", "Rhino", "Cat", "Elephant", "Crocodile" and "Bear"new avatar generators.
Multiplayer: active games indicator now shows the count, e.g. "1/3" (instead of start '*').
Level of Detail: minimum level of detail is now "few" (not "none" for all platforms).
- Menu UIAnnouncement button icon updated (clip) for clarity it doesn't represent the chat.
- Languagelatest translations added - Thanks :-D
Language: make sure too long texts don't overlap (cut via "...").
Language: misc. fixes for texts (e.g. male and female switched in translation guide).
Maintenance: update for permission system (server).
Bugfix: Victory table only counts each AI category once (otherwise problems adding to DB due to constraint issues).
- Bugfiximproved link-handling, i.e. when already handled, we don't pass it on further (e.g. user://).
Bugfix: some animated images were not properly garbage collected and could still stay retained (causing out of memory errors).
Bugfix: proper safe area insets for mobile (Droid & iOS).
Bugfix: calculating cropped image (for mirrored frames).
Bugfix Crashes: when user account was not 'null' when loading a multiplayer game.
Bugfix Crashes: badly formatted strings could produce a stack overflow.
Source
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