In this update11
Full notes
Full Demining update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Events
Demining changes
New Subarea: Phreatic Access Shaft
In my quest to add more meaning to exploring the overworld, here's the second major subarea you may find your way to. This time, its a massive cave you may blow open by digging up a certain item in the world.
New subarea located in Lowlands.
Contains a new unique enemy built solely for this section of the game.
A new zone-wide puzzle involving certain activities within the cave.
New Enemy: Matriarch
A massive new type of enemy that likes to be in ceilings and pretend to be a lamp.
Will make sure the developer never sells another copy to an arachnophobic. This, in retrospect - may have been a questionable decision.
Lightning
Indoor areas are spookier now at any time of the day!
There's now a totally different lightning setting that goes active individually for players depending on if they are indoors or outdoors.
UI
HUD
Reworked the look of the Status-UI with new hand-drawn art. In coming patches, all remaining parts of the UI will be reworked into a similar style.
World Map
Added new hand-drawn icons for all subareas, larger points of interest and their "general" locations on the map.
Switched out the "Tier-List"-style of displaying common materials in a sector to be more visually appealing and translatable.
Added a new popup for information about subareas when hovering over them on the map.
Other
Added another entry into the Wildlife-Guide covering the new Matriarch enemy.
Player/Character
Significantly reduced FOV.
Fixed a bug where clients wouldn't hear the sound of them using an item.
Fixed scuffed/jittery camera movement while moving.
Achievements
New:
Arachnophobia Alert Enter the phreatic access shaft.
What's This? Acquire the keystone.
Interactables
Removed static collision for all pickups.
Picking up an item and interacting with certain other things no longer interrupts movement as it could previously cause a slight stutter.
Activating the crane no longer requires the generator to be running. (if all other prerequisites are fulfilled.)
Graphics
Re-worked the look of water.
Source
Changelog.gg summarizes and formats this update. How we read updates.
