In this update12
Full notes
Full Demining update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- UI and audio
- Gameplay
- Events
- Balance
Demining changes
Adding controller support as an afterthought has been a huge undertaking both implementation-wise and testing-wise and should have been released in a separate patch. But since that would mean no new content for non-controller users, i decided to skip 0.5.9 and head straight for 0.6.0.
Xbox Controller Full Support
Demining now fully supports Xbox Controllers.
Everything in the game has been made playable using an Xbox controller.
Switching between your Xbox Controller and M&K is done seamlessly by tracking your last used input method.
A brand new flip-side of all UI components has been added to the game for controller-support and is instantly applied accordingly at any point in the game.
Disarming mines has been partly reworked so you can do it as comfortably with a controller as with M&K.
New Natural Event: Wildfires
Exploding mines now leave random amounts of burning debris around their impact zone. These fires will gradually spread throughout the world until next rain-fall.
New Debuff / Enemy Condition: Burning
Players or wildlife that come in contact with fire starts burning immediately.
To avoid getting grilled, afflicted players has to come in contact with water (Ponds, rivers, rain) as soon as possible.
Enemies that are burning will eventually pass out. But if they hit a player before doing so, the player will be caught on fire.
Enemies
Most enemies can now interact with the new fire and/or also step on mines. The idea is to gradually thin out the amount of mines that are active in the world to put more pressure on players in late-game and also acts as a secondary way for wildfires to erupt.
Mad Deminer
Can now catch fire. (A burning enemy will put any players they attack on fire)
Can now trigger mines.
Tiger
Can now catch fire.
Can now trigger mines.
Nesting Spider
Can now catch fire.
Mimic
Can now trigger mines, but only if they have fully emerged and are on the move.
New Enemy: Camel
The camel is a borderline hallucination that is only visible or heard by the player its currently hunting. If evaded, it will switch target or engage its current target from a different angle until giving up and disappearing - for the moment being.
A new type of enemy that will sneak up on random players from behind.
Like hallucinations, it will mostly only engage with players in a "worsening" mental state.
It will stalk a player and is harmless for as long as you don't look at it.
Camels can spawn randomly after 1AM and is guaranteed to spawn if a very distorted siren is heard at any point during your shift.
Shooting will slow it down rather than stop it in it's tracks.
It will stop hunting eventually if evaded a couple of times.
Due to their hallucinogenic nature, they cannot interact with mines or catch fire.
Weather
It now visually pours rain into excavated ruins and inside the well if its raining on the surface.
If extra thick fog afflicts your world, a sanity-buff will be added to inform you while its active.
Removed the red-themed lightning setting from the game.
Player Character
While inspecting your metal detector, your character no longer applies certain animations that would make it disorienting.
You can now press shift/left thumbstick to toggle sprint instead of having to hold down the button to maintain running.
UI
Added buttons as an alternative way to increase/decrease all slider
Source
Changelog.gg summarizes and formats this update. How we read updates.
