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Steam News18 July 202511mo ago

v0.6.0

Adding controller support as an afterthought has been a huge undertaking both implementation-wise and testing-wise and should have been released in a separate patch.

In this update12

Full notes

Full Demining update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes13 additions7 changes2 removals
  • Compatibility
  • UI and audio
  • Gameplay
  • Events
  • Balance
addedAdding controller support as an afterthought has been a huge undertaking both implementation-wise and testing-wise and should have been released in a separate patch. But since that would mean no new content for non-controller users, i decided to skip 0.5.9 and head straight for 0.6.0.
addedXbox Controller Full SupportA brand new flip-side of all UI components has been added to the game for controller-support and is instantly applied accordingly at any point in the game.
changedXbox Controller Full SupportDisarming mines has been partly reworked so you can do it as comfortably with a controller as with M&K.
changedNew Natural Event: WildfiresExploding mines now leave random amounts of burning debris around their impact zone. These fires will gradually spread throughout the world until next rain-fall.
changedNew Debuff / Enemy Condition: BurningPlayers or wildlife that come in contact with fire starts burning immediately.
changedNew Debuff / Enemy Condition: BurningTo avoid getting grilled, afflicted players has to come in contact with water ( Ponds, rivers, rain ) as soon as possible.

Demining changes

addedAdding controller support as an afterthought has been a huge undertaking both implementation-wise and testing-wise and should have been released in a separate patch. But since that would mean no new content for non-controller users, i decided to skip 0.5.9 and head straight for 0.6.0.
addedA brand new flip-side of all UI components has been added to the game for controller-support and is instantly applied accordingly at any point in the game.
changedDisarming mines has been partly reworked so you can do it as comfortably with a controller as with M&K.
changedExploding mines now leave random amounts of burning debris around their impact zone. These fires will gradually spread throughout the world until next rain-fall.
changedPlayers or wildlife that come in contact with fire starts burning immediately.

Adding controller support as an afterthought has been a huge undertaking both implementation-wise and testing-wise and should have been released in a separate patch. But since that would mean no new content for non-controller users, i decided to skip 0.5.9 and head straight for 0.6.0.

Xbox Controller Full Support

Demining now fully supports Xbox Controllers.

  • Everything in the game has been made playable using an Xbox controller.

  • Switching between your Xbox Controller and M&K is done seamlessly by tracking your last used input method.

  • A brand new flip-side of all UI components has been added to the game for controller-support and is instantly applied accordingly at any point in the game.

  • Disarming mines has been partly reworked so you can do it as comfortably with a controller as with M&K.

New Natural Event: Wildfires

Exploding mines now leave random amounts of burning debris around their impact zone. These fires will gradually spread throughout the world until next rain-fall.

New Debuff / Enemy Condition: Burning

  • Players or wildlife that come in contact with fire starts burning immediately.

  • To avoid getting grilled, afflicted players has to come in contact with water (Ponds, rivers, rain) as soon as possible.

  • Enemies that are burning will eventually pass out. But if they hit a player before doing so, the player will be caught on fire.

Enemies

Most enemies can now interact with the new fire and/or also step on mines. The idea is to gradually thin out the amount of mines that are active in the world to put more pressure on players in late-game and also acts as a secondary way for wildfires to erupt.

Mad Deminer

  • Can now catch fire. (A burning enemy will put any players they attack on fire)

  • Can now trigger mines.

Tiger

  • Can now catch fire.

  • Can now trigger mines.

Nesting Spider

  • Can now catch fire.

Mimic

  • Can now trigger mines, but only if they have fully emerged and are on the move.

New Enemy: Camel

The camel is a borderline hallucination that is only visible or heard by the player its currently hunting. If evaded, it will switch target or engage its current target from a different angle until giving up and disappearing - for the moment being.

  • A new type of enemy that will sneak up on random players from behind.

  • Like hallucinations, it will mostly only engage with players in a "worsening" mental state.

  • It will stalk a player and is harmless for as long as you don't look at it.

  • Camels can spawn randomly after 1AM and is guaranteed to spawn if a very distorted siren is heard at any point during your shift.

  • Shooting will slow it down rather than stop it in it's tracks.

  • It will stop hunting eventually if evaded a couple of times.

  • Due to their hallucinogenic nature, they cannot interact with mines or catch fire.

Weather

  • It now visually pours rain into excavated ruins and inside the well if its raining on the surface.

  • If extra thick fog afflicts your world, a sanity-buff will be added to inform you while its active.

  • Removed the red-themed lightning setting from the game.

Player Character

  • While inspecting your metal detector, your character no longer applies certain animations that would make it disorienting.

  • You can now press shift/left thumbstick to toggle sprint instead of having to hold down the button to maintain running.

UI

  • Added buttons as an alternative way to increase/decrease all slider

Source

Steam News / 18 July 2025

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