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Steam News30 July 20241y ago

Early Delverium Playtest starting on the 12th of August!

We are excited to announce our very first Steam Playtest will run from Midnight 12th August to Midnight 18th August 2024 (Pacific Time)!

Full notes

Full Delverium update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions6 changes0 removals
  • Performance
  • Maps
  • Store
  • UI and audio
  • Gameplay
changedWe are excited to announce our very first Steam Playtest will run from Midnight 12th August to Midnight 18th August 2024 (Pacific Time)! This is a very early build to evaluate the performance and core mechanics of Delverium, so please take a moment to read the following information before deciding if you want to take part.
changedWoodlands, forests, swamps and dungeon biomes
changedOnline multiplayer, fishing and cosmetics
changedLocalisation
changedAdditional polish, bug fixes and improvements
changedIn a nutshell, this is a very early playtest build so please don’t expect a polished final product or depth of content at this stage. We are certainly a little anxious about sharing it, but getting the fundamentals right is important to us, and including our community as early as possible will help make Delverium great.

Delverium changes

changedWe are excited to announce our very first Steam Playtest will run from Midnight 12th August to Midnight 18th August 2024 (Pacific Time)! This is a very early build to evaluate the performance and core mechanics of Delverium, so please take a moment to read the following information before deciding if you want to take part.
changedWoodlands, forests, swamps and dungeon biomes
changedOnline multiplayer, fishing and cosmetics
changedLocalisation
changedAdditional polish, bug fixes and improvements

We are excited to announce our very first Steam Playtest will run from Midnight 12th August to Midnight 18th August 2024 (Pacific Time)! This is a very early build to evaluate the performance and core mechanics of Delverium, so please take a moment to read the following information before deciding if you want to take part.

Playtest Goals:

  • Confirm Delverium runs smoothly on a range of different PC’s

  • Gather feedback on the core controls, mechanics and early-game content

  • Allow playtesters to help influence the long term direction of Delverium

What is in the Playtest Build:

  • Core early-game loops and progression

  • A few hours of early-game content

  • Building, farming, mining, crafting and combat mechanics

  • Woodlands, forests, swamps and dungeon biomes

  • Early-game enemies, resources and items

  • Bugs. Probably lots of bugs

What is missing from the Playtest Build:

  • Significantly more content and features

  • Online multiplayer, fishing and cosmetics

  • Deeper NPC behaviour and interactions

  • Tutorials, quests and high-level guidance

  • Game lore

  • Localisation

  • Additional polish, bug fixes and improvements

Please Note:

  • Playtest codes will be revoked after the playtest ends

  • Save games will not be compatible with future playtest builds

  • This is an early build, please do not share any content online

In a nutshell, this is a very early playtest build so please don’t expect a polished final product or depth of content at this stage. We are certainly a little anxious about sharing it, but getting the fundamentals right is important to us, and including our community as early as possible will help make Delverium great.

If we haven’t scared you off and you still want to be part of our playtests, please sign up to receive free playtest codes and our newsletter at:

NOTE: Registrations for the current playtest have now closed, but you can still sign up for future playtests and our newsletter below!

Sagestone Games Email Signup

We will email out free playtest codes to our email subscribers when the playtest starts.

Thank you so much for your support and being part of our journey!

  • Skoddle

Source

Steam News / 30 July 2024

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