HomeGamesUpdatesPricingMethodology
Steam News4 July 20233y ago

Upcoming Patch 0.6 Details, Upgrades and Save files

Hello everyone! First of all, thank you for supporting the game in this early state! I've been collecting feedback and took some decisions that I think it will make the game even better. Let's start witht the bad news..

Full notes

Full Delve Into Pawssion update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! First of all, thank you for supporting the game in this early state!

What changed

0 fixes3 additions1 change3 removals
  • Gameplay
  • Events
  • UI and audio
  • Balance
changedAs I upgrade the game, some uncompatibilities may happen at some point, I just didn't thought it would be so early. Regardless, I have learnt some stuff about it and I'll take more cautious approach on things in the future.
addedPossible compensation: In compensation for those who advanced a lot, I'll attempt to add an NPC who will give a password based on how far you got, and once you start a new file, you can input the password and collect your reward. (At least this is the plan, if for some reason something changes or something prevents it from being implemented, I'll let you know).
removedTiming Attacks Removed:
addedNew HUD system, diagonal movement and movement speed increase while holding the left mouse button.
removedHeal: Heal a small amount. Combo: If used after using Focus > Remove all basic status ailments. Pawssion Gauge System (temptative name)
addedThere will be a new Gauge that will fill by using Combos (it's visible in the video above with a Heart icon). This Gauge will increase its size as you gain affection and complete quests through the game. These abilities will be an extra resource for the player.

Delve Into Pawssion changes

changedAs I upgrade the game, some uncompatibilities may happen at some point, I just didn't thought it would be so early. Regardless, I have learnt some stuff about it and I'll take more cautious approach on things in the future.
addedPossible compensation: In compensation for those who advanced a lot, I'll attempt to add an NPC who will give a password based on how far you got, and once you start a new file, you can input the password and collect your reward. (At least this is the plan, if for some reason something changes or something prevents it from being implemented, I'll let you know).
removedTiming Attacks Removed:
addedNew HUD system, diagonal movement and movement speed increase while holding the left mouse button.
removedHeal: Heal a small amount. Combo: If used after using Focus > Remove all basic status ailments. Pawssion Gauge System (temptative name)

I've been collecting feedback and took some decisions that I think it will make the game even better.

Let's start witht the bad news...

Possible uncompatibility with past Saves.

As I upgrade the game, some uncompatibilities may happen at some point, I just didn't thought it would be so early. Regardless, I have learnt some stuff about it and I'll take more cautious approach on things in the future.

Possible compensation: In compensation for those who advanced a lot, I'll attempt to add an NPC who will give a password based on how far you got, and once you start a new file, you can input the password and collect your reward. (At least this is the plan, if for some reason something changes or something prevents it from being implemented, I'll let you know).

Timing Attacks Removed:

These were causing me a headache to program properly, and a lot of players found it little intuitive and difficult to use. These will be replaced by a Combo System explained below

Now let's go for the good news!

New HUD system, diagonal movement and movement speed increase while holding the left mouse button.

Combo System

Rather than using QTE like with Timing Attacks, this time the skills will have enhanced effects based on how the player chains their attacks.

Example:

Heal

Heal a small amount.

Combo

If used after using Focus > Remove all basic status ailments. Pawssion Gauge System (temptative name)

There will be a new Gauge that will fill by using Combos (it's visible in the video above with a Heart icon). This Gauge will increase its size as you gain affection and complete quests through the game. These abilities will be an extra resource for the player.

Items: Items no longer consumes the player turn, instead they will be set on cooldown. Upon usage the item category may be set on cooldown while others may set the whole inventory in cooldown, it will depend on the item.

When the patch will be released?

I plan to patch a portion at the end of July, othewise it may take an additional month or two. It depends on how smoothly the development goes.

Thanks a lot of the support and the feedback.

Source

Steam News / 4 July 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.