What changed
1 fix0 additions0 changes0 removals
fixedDELUGE v.1.5 - 5/20/22 Added new title screen theme (composed by me!) Added option to skip intro after you've saved first time Added option to let Clavius pass, be found elsewhere Added ability to run in initial passage of wine vault Added additional items, power-ups and rooms Added sound effect to interacting with objects Added second floor & content to the Art Gallery Added new boss encounter in the underground Added more horror elements to underground scene Added secret player character to a new fight Additional balancing added to boss fights Additional lore added for some characters Controls and Windows menu keys introduced after intro Fixed how gaining skills was described to player Fixed bug where Ganglim inaccurately calls Kenneth's death Fixed initial menu portrait to be Hudson w/o sword Fixed save points to not incl. Hudson sprite in saves Fixed tileset passability error in end game overworld Fixed brightness of doors & objects to match tileset Fixed direction bug after fight with Ashton Fixed countless other bugs in adding so much new stuff Improvements made to designs of world map/indoor areas Removal of some (not all) files that aren't used in-game General QOL updates
DELUGE 2003 changes
fixedDELUGE v.1.5 - 5/20/22 Added new title screen theme (composed by me!) Added option to skip intro after you've saved first time Added option to let Clavius pass, be found elsewhere Added ability to run in initial passage of wine vault Added additional items, power-ups and rooms Added sound effect to interacting with objects Added second floor & content to the Art Gallery Added new boss encounter in the underground Added more horror elements to underground scene Added secret player character to a new fight Additional balancing added to boss fights Additional lore added for some characters Controls and Windows menu keys introduced after intro Fixed how gaining skills was described to player Fixed bug where Ganglim inaccurately calls Kenneth's death Fixed initial menu portrait to be Hudson w/o sword Fixed save points to not incl. Hudson sprite in saves Fixed tileset passability error in end game overworld Fixed brightness of doors & objects to match tileset Fixed direction bug after fight with Ashton Fixed countless other bugs in adding so much new stuff Improvements made to designs of world map/indoor areas Removal of some (not all) files that aren't used in-game General QOL updates
Thanks for sticking with me through the development cycle! -------
DELUGE v.1.5 - 5/20/22 Added new title screen theme (composed by me!) Added option to skip intro after you've saved first time Added option to let Clavius pass, be found elsewhere Added ability to run in initial passage of wine vault Added additional items, power-ups and rooms Added sound effect to interacting with objects Added second floor & content to the Art Gallery Added new boss encounter in the underground Added more horror elements to underground scene Added secret player character to a new fight Additional balancing added to boss fights Additional lore added for some characters Controls and Windows menu keys introduced after intro Fixed how gaining skills was described to player Fixed bug where Ganglim inaccurately calls Kenneth's death Fixed initial menu portrait to be Hudson w/o sword Fixed save points to not incl. Hudson sprite in saves Fixed tileset passability error in end game overworld Fixed brightness of doors & objects to match tileset Fixed direction bug after fight with Ashton Fixed countless other bugs in adding so much new stuff Improvements made to designs of world map/indoor areas Removal of some (not all) files that aren't used in-game General QOL updates