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Steam News28 July 202511mo ago

0.5.1 -> 0.5.2 Patch Notes

Small patch to fix some issues and annoyances, and some performance optimizations. 0.6 devlog coming soon! Fixes Fixed possible rope-related NullReference error, most notably locking the game by dying in Title screen.

Full notes

Full DeltaPhysics update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions2 changes0 removals
  • Performance
  • Fixes
  • Gameplay
changedSmall patch to fix some issues and annoyances, and some performance optimizations. 0.6 devlog coming soon!
fixedFixesFixed possible rope-related NullReference error, most notably locking the game by dying in Title screen.
changedChangesForce from explosion is now rounded from 360° to 16-direction. The jump to Launcher Upgrade is now more consistent.

Small patch to fix some issues and annoyances, and some performance optimizations. 0.6 devlog coming soon!

Fixes

  • Fixed possible rope-related NullReference error, most notably locking the game by dying in Title screen.

Changes

  • Rope camera now uses the average velocity when attached to a dynamic object, making it more stable despite the erratic movements of 2-body systems; most applicable to Plinko area objects.

  • Plinko area balls are now heavier and not affected by wind, to help with getting to Momentum area.

  • Object "permanence" - objects pulled by the player to another area will not despawn, as long as it stays with the player. Currently only activates when attached to player's rope, still figuring out other methods of moving the object.

  • Force from explosion is now rounded from 360° to 16-direction. The jump to Launcher Upgrade is now more consistent.

Source

Steam News / 28 July 2025

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