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Steam News26 November 20241y ago

DeltaPhysics (Minor) Update 0.3.0 -> 0.3.1

Hey all, just a small polish update to improve immersive-ness and consistency. Going to start work on new map content, but no promises on delivering before the year ends - will aim to post a devlog within a month.

In this update3

Full notes

Full DeltaPhysics update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey all, just a small polish update to improve immersive-ness and consistency. Going to start work on new map content, but no promises on delivering before the year ends - will aim to post a devlog within a month. Happy holidays, and enjoy the update!

What changed

1 fix2 additions4 changes0 removals
  • Maps
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
addedHey all, just a small polish update to improve immersive-ness and consistency. Going to start work on new map content, but no promises on delivering before the year ends - will aim to post a devlog within a month. Happy holidays, and enjoy the update!
changedAdditionsTurrets launchers are now animated and display reload, similar to player launcher
changedAdditionsDifferent SFX and particle FX color to green, when hitting bouncy (green) objects
addedAdditionsAdded SFX to "bumper cars", pulleys, and rope
changedFixes / AdjustmentsAdjusted volume balance (with some behind-the-scenes code changes)
fixedFixes / AdjustmentsFixed unexpected stretch on ropes (rope-swinging is affected as a result)

DeltaPhysics changes

addedHey all, just a small polish update to improve immersive-ness and consistency. Going to start work on new map content, but no promises on delivering before the year ends - will aim to post a devlog within a month. Happy holidays, and enjoy the update!
changedTurrets launchers are now animated and display reload, similar to player launcher
changedDifferent SFX and particle FX color to green, when hitting bouncy (green) objects
addedAdded SFX to "bumper cars", pulleys, and rope
changedAdjusted volume balance (with some behind-the-scenes code changes)

Additions

  • Turrets launchers are now animated and display reload, similar to player launcher

  • Different SFX and particle FX color to green, when hitting bouncy (green) objects

  • Added SFX to "bumper cars", pulleys, and rope

Fixes / Adjustments

  • Adjusted volume balance (with some behind-the-scenes code changes)

  • Fixed unexpected stretch on ropes (rope-swinging is affected as a result)

Known Issues Introduced This Patch

  • rope sfx contains crackle/grainy noise

Source

Steam News / 26 November 2024

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