In this update3
Full notes
Full DeltaPhysics update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all, just a small polish update to improve immersive-ness and consistency. Going to start work on new map content, but no promises on delivering before the year ends - will aim to post a devlog within a month. Happy holidays, and enjoy the update!
What changed
- Maps
- Gameplay
- UI and audio
- Balance
- Fixes
DeltaPhysics changes
Additions
Turrets launchers are now animated and display reload, similar to player launcher
Different SFX and particle FX color to green, when hitting bouncy (green) objects
Added SFX to "bumper cars", pulleys, and rope
Fixes / Adjustments
Adjusted volume balance (with some behind-the-scenes code changes)
Fixed unexpected stretch on ropes (rope-swinging is affected as a result)
Known Issues Introduced This Patch
rope sfx contains crackle/grainy noise
Source
Changelog.gg summarizes and formats this update. How we read updates.
