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Steam News11 November 20241y ago

DeltaPhysics Releasing NEXT WEEK + Devlog #2

Hey everyone, very excited to announce that DeltaPhysics is now set to release into Early Access (EA) next week, on November 15!

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Full DeltaPhysics update

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Repeated intro

Hey everyone, very excited to announce that DeltaPhysics is now set to release into Early Access (EA) next week, on November 15! Here's a bit more sneak-peeks into the updates between the NextFest demo and EA release version:

What changed

1 fix1 addition6 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
fixedGeneral Tweaksfixed some movement boosts that were missing from the demo - should help controls feel more responsive
changedGeneral Tweaksaiming with a mouse is now continuously updated (compared to only when the mouse moves) - aiming should be more consistent (but will still have gravity-affected trajectory)
addedGeneral Tweakskeybind UI now have icons for controllers; KB+M will be updated later
changedMap UpdatesSequence breaking is now more difficult and punishing: requires 0% movement tech and knowledge to hopefully block players to getting lost in a difficult area
changedMap UpdatesSpin area changed to really focus on teaching the spin mechanic (aka Magnus effect)
changedMap UpdatesRope / Plinko area has been redesigned and expanded to improve exploration

General Tweaks

  • fixed some movement boosts that were missing from the demo - should help controls feel more responsive

  • aiming with a mouse is now continuously updated (compared to only when the mouse moves) - aiming should be more consistent (but will still have gravity-affected trajectory)

  • keybind UI now have icons for controllers; KB+M will be updated later

  • a few graphics tweaks to help art consistency and immersion

Map Updates

  • Sequence breaking is now more difficult and punishing: requires 0% movement tech and knowledge to hopefully block players to getting lost in a difficult area

  • Spin area changed to really focus on teaching the spin mechanic (aka Magnus effect)

  • Rope / Plinko area has been redesigned and expanded to improve exploration

Other than that, there are some backend updates such as the save system shown in the "Next Fest Wrap-Up & Roadmap" post previously. As for timeline, updates are planned to focus on feedback and existing content for the first month, then a short holiday break, before adding pieces of new content.

Hope everyone's also excited for the release, and looking forward to all the feedback!

Source

Steam News / 11 November 2024

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