Full notes
Full DeltaPhysics update
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Repeated intro
Hey everyone, very excited to announce that DeltaPhysics is now set to release into Early Access (EA) next week, on November 15! Here's a bit more sneak-peeks into the updates between the NextFest demo and EA release version:
What changed
- Gameplay
- UI and audio
- Maps
General Tweaks
fixed some movement boosts that were missing from the demo - should help controls feel more responsive
aiming with a mouse is now continuously updated (compared to only when the mouse moves) - aiming should be more consistent (but will still have gravity-affected trajectory)
keybind UI now have icons for controllers; KB+M will be updated later
a few graphics tweaks to help art consistency and immersion
Map Updates
Sequence breaking is now more difficult and punishing: requires 0% movement tech and knowledge to hopefully block players to getting lost in a difficult area
Spin area changed to really focus on teaching the spin mechanic (aka Magnus effect)
Rope / Plinko area has been redesigned and expanded to improve exploration
Other than that, there are some backend updates such as the save system shown in the "Next Fest Wrap-Up & Roadmap" post previously. As for timeline, updates are planned to focus on feedback and existing content for the first month, then a short holiday break, before adding pieces of new content.
Hope everyone's also excited for the release, and looking forward to all the feedback!
Source
Changelog.gg summarizes and formats this update. How we read updates.
