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Steam News13 March 20263mo ago

UPDATE V2.0.0

Welcome to 2.0.0! New maps, customization, speedrun timers, achievements, and more! Thanks everyone for playing so far! And for all the feedback & ideas over at discord! More maps and things to come!

In this update4

Full notes

Full Delivery & Beyond update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes8 additions4 changes0 removals
  • Maps
  • Store
  • Balance
  • Gameplay
  • Server
  • Fixes
addedWelcome to 2.0.0! New maps, customization, speedrun timers, achievements, and more!
changedTHE BIG CHANGES:MAPS: Added 2 new maps (more templates / traps will be added over time) Added new templates to the city map: Added rats template Added new curve template (with a small store) Adjusted pits Added furnace to the factory Reduced water damage Fixed rain falling through the roof on entry-1 DELIVERY MALFUNCTION MODIFER now shows "sparks" on the map. Added new scrap-able items (bathtub, toilet, etc) Game will now force apartments until the host either has the APARTMENTS achievement or has some best times (this is to prevent new players from having savage maps as their first experience)
addedTHE BIG CHANGES:PLAYER CUSTOMIZATION Players can now customize their yeens! (You win this time... DarnHyena.. ːangry_creepː) Note: the skin / head / tail / size shapes are still hard-coded to your steam id. These are not meant to be changeable. Some accessories / species are now locked and tied to achievements ! Improved accessory modding support! It's no longer part of the player model and are loaded as separate assets. 15 HATS, 13 GOOGLES, 7 NECK, 2 TAIL, 4 MASKS, 2 SPECIES, MULTIPLE SUIT COLORS SO FAR (Thanks DarnHyena and ScottyFox)
addedTHE BIG CHANGES:SPEEDRUN TIMERS Game now has 2 timers , a total time and a round time . Total time starts as soon you press start a round once! It will automatically pause on map generation and end game report. Round time starts when the round starts and resets after it's over. Round timer stores the host's best time per round. Total time is also displayed at the game over screen.
addedTHE BIG CHANGES:ACHIEVEMENTS Added speedrun achievement. Added map complete achievements. Added "No you can't keep them" achievement. Added 5 new secret achievements. Added "stan" achievement. Added more achievement badges to the player badge.
addedTHE BIG CHANGES:UPGRADES & ITEMS Locator v2 is now enabled by default and was replaced by Systems V2 Systems V2 makes scrap de-compressor and phone calls faster Added VACUUM++ upgrade. Allowing players to vacuum more than one item at the same time. Added D-SAFE item, prevents user death once and teleports them back to the ship. Players can now hold multiple spray cans at the same time (spray, speed, jump) Players can now hold multiple health items (cookie, health kit) Improved speed gel control (should behave more like portal 2-ish) Increased skates speed

Delivery & Beyond changes

addedWelcome to 2.0.0! New maps, customization, speedrun timers, achievements, and more!
changedMAPS: Added 2 new maps (more templates / traps will be added over time) Added new templates to the city map: Added rats template Added new curve template (with a small store) Adjusted pits Added furnace to the factory Reduced water damage Fixed rain falling through the roof on entry-1 DELIVERY MALFUNCTION MODIFER now shows "sparks" on the map. Added new scrap-able items (bathtub, toilet, etc) Game will now force apartments until the host either has the APARTMENTS achievement or has some best times (this is to prevent new players from having savage maps as their first experience)
addedPLAYER CUSTOMIZATION Players can now customize their yeens! (You win this time... DarnHyena.. ːangry_creepː) Note: the skin / head / tail / size shapes are still hard-coded to your steam id. These are not meant to be changeable. Some accessories / species are now locked and tied to achievements ! Improved accessory modding support! It's no longer part of the player model and are loaded as separate assets. 15 HATS, 13 GOOGLES, 7 NECK, 2 TAIL, 4 MASKS, 2 SPECIES, MULTIPLE SUIT COLORS SO FAR (Thanks DarnHyena and ScottyFox)
addedSPEEDRUN TIMERS Game now has 2 timers , a total time and a round time . Total time starts as soon you press start a round once! It will automatically pause on map generation and end game report. Round time starts when the round starts and resets after it's over. Round timer stores the host's best time per round. Total time is also displayed at the game over screen.
addedACHIEVEMENTS Added speedrun achievement. Added map complete achievements. Added "No you can't keep them" achievement. Added 5 new secret achievements. Added "stan" achievement. Added more achievement badges to the player badge.

Welcome to 2.0.0! New maps, customization, speedrun timers, achievements, and more!

Thanks everyone for playing so far! And for all the feedback & ideas over at discord!

More maps and things to come! But do keep in mind that i am a solo developing these updates, so it can take some time between them!

THE BIG CHANGES:

  • MAPS:

    • Added 2 new maps (more templates / traps will be added over time)

    • Added new templates to the city map:

      • Added rats template

      • Added new curve template (with a small store)

      • Adjusted pits

      • Added furnace to the factory

      • Reduced water damage

      • Fixed rain falling through the roof on entry-1

    • DELIVERY MALFUNCTION MODIFER now shows "sparks" on the map.

    • Added new scrap-able items (bathtub, toilet, etc)

    • Game will now force apartments until the host either has the APARTMENTS achievement or has some best times (this is to prevent new players from having savage maps as their first experience)

  • PLAYER CUSTOMIZATION

    • Players can now customize their yeens! (You win this time... DarnHyena.. ːangry_creepː)

      • Note: the skin / head / tail / size shapes are still hard-coded to your steam id. These are not meant to be changeable.

    • Some accessories / species are now locked and tied to achievements!

    • Improved accessory modding support! It's no longer part of the player model and are loaded as separate assets.

    • 15 HATS, 13 GOOGLES, 7 NECK, 2 TAIL, 4 MASKS, 2 SPECIES, MULTIPLE SUIT COLORS SO FAR (Thanks DarnHyena and ScottyFox)

  • SPEEDRUN TIMERS

    • Game now has 2 timers, a total time and a round time.

      • Total time starts as soon you press start a round once! It will automatically pause on map generation and end game report.

      • Round time starts when the round starts and resets after it's over.

    • Round timer stores the host's best time per round.

    • Total time is also displayed at the game over screen.

  • ACHIEVEMENTS

    • Added speedrun achievement.

    • Added map complete achievements.

    • Added "No you can't keep them" achievement.

    • Added 5 new secret achievements.

    • Added "stan" achievement.

    • Added more achievement badges to the player badge.

  • UPGRADES & ITEMS

    • Locator v2 is now enabled by default and was replaced by Systems V2

    • Systems V2 makes scrap de-compressor and phone calls faster

    • Added VACUUM++ upgrade. Allowing players to vacuum more than one item at the same time.

    • Added D-SAFE item, prevents user death once and teleports them back to the ship.

    • Players can now hold multiple spray cans at the same time (spray, speed, jump)

    • Players can now hold multiple health items (cookie, health kit)

    • Improved speed gel control (should behave more like portal 2-ish)

    • Increased skates speed

  • DELIVERIES

    • Added toast delivery.

    • Added steam reviews delivery.

    • Updated bird delivery model.

    • Updated "eye" delivery to now show an arrow pointing to what direction you cannot press.

  • GENERAL IMPROVEMENTS

    • Added THONK animation when a player is on the options screen.

    • Added EATING animation (for when you eat a cookie).

    • Added current round to the server browser.

    • Added realistic fish physics with the latest &beyond tech.

    • Increased "no surfing" sign size.

    • Debt paper no longer gives scrap.

    • Server list now shows current round.

    • Scrapping:

      • Is now done on the view model, decreasing network messages.

      • When scrapping a item, it now saves it's scrapping progress.

    • VIS:

      • Light hiding improvements.

      • Room geometry hiding improvements.

    • Sound:

      • Decreased max virtual voices.

      • Decreased max occlusion bounces.

    • Physics:

      • Decreased physics tick

      • Fixed props falling through the ship elevator & players on the city elevator

      • Prop surfing should be more stable

  • LOCALIZATIONS:

    • Updated localizations (thanks to everyone helping out on crowdin <3)

  • GENERAL BUGFIXES:

    • Fixed world scrap info screen not removing collected scrap properly

    • Fixed "Employeen of the round" not taking a player snapshot properly.

    • Fixed server browser clipping servers after a certain amount.

  • INPUT:

    • New input system was reverted, causing keybinds to once again reset (sorry)

  • MUSIC (Thanks NeoTeAika <3):

    • Updated city music.

    • Updated train music.

    • Updated jail music.

    • Updated end game report music.

    • Updated "loading" music.

    • Added "fracture" music (Temp music by Michael La Manna until tracks are done by neo)

    • Added "trenches" music (By Michael La Manna)

    • You can find the game's album here <3

KNOWN BUGS:

Should be fixed soon

  • You can vacuum through "walls" with the vacuum upgrade.

  • A certain map combination causes the map to generate inside the basement of the ship.

~ Failcake (aka HyenaQuest)

Source

Steam News / 13 March 2026

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