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Steam News30 March 20263mo ago

UPDATE V2.1.1

Bugfixes & small improvements. CHANGES: MAPS: Added a door to fracture's entrance (in case the world generation is evil) Fixed spots where players could get stuck on the bunker (in trenches) Fixed trenches being picked

In this update3

Full notes

Full Delivery & Beyond update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions3 changes0 removals
  • Gameplay
  • Maps
  • Fixes
  • Server
  • Balance
changedBugfixes & small improvements.
fixedCHANGES:MAPS: Added a door to fracture's entrance (in case the world generation is evil) Fixed spots where players could get stuck on the bunker (in trenches) Fixed trenches being picked too often, compared to the other maps
fixedCHANGES:ACHIEVEMENTS: Fixed tuna pizza achievement. When steam fails to load achievements, it would reset stats. Now, stats will not save if this happens. Achievements will still try to unlock, even if steam failed the loading. Game no longer checks achievements to see if you are a new player (forcing apartments), it now instead checks if you have at least 1 round time set on the save file. If you were only getting "apartments" then this might have been the reason why :S
changedCHANGES:TRANSLATIONS: Updated translations
changedCHANGES:SPRAY: Increased speed & jump max decals to 60. Increased normal spray max decals to 100.
fixedCHANGES:GENERAL: Fixed "entity_prop_phys pieces count must match health value" Fixed "Failed to parse round" on server browser. Fixed "OnKillRequest" exception. Fixed "Invalid index, GetHeadRender" exception. Fixed "RemoveCurse" exception. Fixed "InteractionSelector" exception. Fixed attempting to grab invalid phys object. Fixed "PlayerController not found" exception. Fixed "Ragdoll already exists" exception (now cleans up ragdoll). Fixed entity_player_vehicle exception. Code cleanup / improvements

Delivery & Beyond changes

changedBugfixes & small improvements.
fixedMAPS: Added a door to fracture's entrance (in case the world generation is evil) Fixed spots where players could get stuck on the bunker (in trenches) Fixed trenches being picked too often, compared to the other maps
fixedACHIEVEMENTS: Fixed tuna pizza achievement. When steam fails to load achievements, it would reset stats. Now, stats will not save if this happens. Achievements will still try to unlock, even if steam failed the loading. Game no longer checks achievements to see if you are a new player (forcing apartments), it now instead checks if you have at least 1 round time set on the save file. If you were only getting "apartments" then this might have been the reason why :S
changedTRANSLATIONS: Updated translations
changedSPRAY: Increased speed & jump max decals to 60. Increased normal spray max decals to 100.

Bugfixes & small improvements.

CHANGES:

  • MAPS:

    • Added a door to fracture's entrance (in case the world generation is evil)

    • Fixed spots where players could get stuck on the bunker (in trenches)

    • Fixed trenches being picked too often, compared to the other maps

  • ACHIEVEMENTS:

    • Fixed tuna pizza achievement.

    • When steam fails to load achievements, it would reset stats. Now, stats will not save if this happens. Achievements will still try to unlock, even if steam failed the loading.

    • Game no longer checks achievements to see if you are a new player (forcing apartments), it now instead checks if you have at least 1 round time set on the save file. If you were only getting "apartments" then this might have been the reason why :S

  • TRANSLATIONS:

    • Updated translations

  • SPRAY:

    • Increased speed & jump max decals to 60.

    • Increased normal spray max decals to 100.

  • GENERAL:

    • Fixed "entity_prop_phys pieces count must match health value"

    • Fixed "Failed to parse round" on server browser.

    • Fixed "OnKillRequest" exception.

    • Fixed "Invalid index, GetHeadRender" exception.

    • Fixed "RemoveCurse" exception.

    • Fixed "InteractionSelector" exception.

    • Fixed attempting to grab invalid phys object.

    • Fixed "PlayerController not found" exception.

    • Fixed "Ragdoll already exists" exception (now cleans up ragdoll).

    • Fixed entity_player_vehicle exception.

    • Code cleanup / improvements

  • SDK:

    • Fixed "entity_damage.Damage" exception.

    • Fixed "entity_kill.Damage" exception.

Thanks again for all the continued support, bug reports & ideas <3

~Failcake (aka HyenaQuest)

Source

Steam News / 30 March 2026

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