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Steam News3 February 20265mo ago

UPDATE V1.2.1

OPTIMIZATIONS, VISUAL IMPROVEMENTS, GENERAL BUGFIXES Thanks for all the feedback & bug reports ː8bitheartː, there are still a few bugs & optimizations on the TODO list.

In this update3

Full notes

Full Delivery & Beyond update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition3 changes2 removals
  • Performance
  • Fixes
  • Balance
  • Compatibility
  • UI and audio
  • Server
changedOPTIMIZATIONS, VISUAL IMPROVEMENTS, GENERAL BUGFIXES
fixedCHANGESTranslations : Fixed italian failing to show scrap count
removedCHANGESBalance : Store no longer picks "Switcher" item for solo players.
addedCHANGESInput: Added Taunts bind override support Game will no longer confine the cursor, hopefully this fixes the issues on Linux
fixedCHANGESVisuals: Vacuum hand now follows looking up / down Props being scrapped now shake and decrease size (improved visual feedback) Fixed weird dark block on the city's warehouse template Notifications are brighter Increased tooltip text size Fixed inventory scroll not looping correctly Fixed KO-FI QR code Added invite friends button on pause menu Fixed brightness slider not working
fixedCHANGESDelivery: Fixed delivery being on the spot, but not registering properly

Delivery & Beyond changes

changedOPTIMIZATIONS, VISUAL IMPROVEMENTS, GENERAL BUGFIXES
fixedTranslations : Fixed italian failing to show scrap count
removedBalance : Store no longer picks "Switcher" item for solo players.
addedInput: Added Taunts bind override support Game will no longer confine the cursor, hopefully this fixes the issues on Linux
fixedVisuals: Vacuum hand now follows looking up / down Props being scrapped now shake and decrease size (improved visual feedback) Fixed weird dark block on the city's warehouse template Notifications are brighter Increased tooltip text size Fixed inventory scroll not looping correctly Fixed KO-FI QR code Added invite friends button on pause menu Fixed brightness slider not working

OPTIMIZATIONS, VISUAL IMPROVEMENTS, GENERAL BUGFIXES

Thanks for all the feedback & bug reports ː8bitheartː, there are still a few bugs & optimizations on the TODO list.

CHANGES

  • Translations:

    • Fixed italian failing to show scrap count

  • Balance:

    • Store no longer picks "Switcher" item for solo players.

  • Input:

    • Added Taunts bind override support

    • Game will no longer confine the cursor, hopefully this fixes the issues on Linux

  • Visuals:

    • Vacuum hand now follows looking up / down

    • Props being scrapped now shake and decrease size (improved visual feedback)

    • Fixed weird dark block on the city's warehouse template

    • Notifications are brighter

    • Increased tooltip text size

    • Fixed inventory scroll not looping correctly

    • Fixed KO-FI QR code

    • Added invite friends button on pause menu

    • Fixed brightness slider not working

  • Glass:

    • Yet again, attempt to fix glass (third time's the charm?)

  • Delivery:

    • Fixed delivery being on the spot, but not registering properly

  • Optimizations (more to come):

    • Changed rendering to Deferred+ from Forward+

    • Train map no longer uses volumetric fog.

    • Blackboard & Employeen of the round network optimizations.

GAME CONTENT SO FAR:

  • 3 Maps (each template with at least 2+ unique variants, made with hammer) + unique musics (by Neo Te Aika ː8bitheartː)

    • Apartments

    • Train (unlocks after round 3)

    • City (unlocks after round 3)

  • 45 Deliveries

  • 14 Enemies

  • 12 Items

  • 1 year of development (started 27 November 2024, Garrysmod / Half-Life was it's inspiration after playing it for about 18 years <3).

Game is far from done, i have plans for even more maps, enemies, items, upgrades and improved modding. Do keep in mind I am solo developing, publishing, level designing... pretty much doing everything except models & music (thanks DarnHyena <3), so please bear with me :) ~ FailCake ːmissingː

Alpha pics:

Source

Steam News / 3 February 2026

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