In this update3
Full notes
Full Delivery & Beyond update
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What changed
- Performance
- Fixes
- Balance
- Compatibility
- UI and audio
- Server
Delivery & Beyond changes
OPTIMIZATIONS, VISUAL IMPROVEMENTS, GENERAL BUGFIXES
Thanks for all the feedback & bug reports ː8bitheartː, there are still a few bugs & optimizations on the TODO list.
CHANGES
Translations:
Fixed italian failing to show scrap count
Balance:
Store no longer picks "Switcher" item for solo players.
Input:
Added Taunts bind override support
Game will no longer confine the cursor, hopefully this fixes the issues on Linux
Visuals:
Vacuum hand now follows looking up / down
Props being scrapped now shake and decrease size (improved visual feedback)
Fixed weird dark block on the city's warehouse template
Notifications are brighter
Increased tooltip text size
Fixed inventory scroll not looping correctly
Fixed KO-FI QR code
Added invite friends button on pause menu
Fixed brightness slider not working
Glass:
Yet again, attempt to fix glass (third time's the charm?)
Delivery:
Fixed delivery being on the spot, but not registering properly
Optimizations (more to come):
Changed rendering to Deferred+ from Forward+
Train map no longer uses volumetric fog.
Blackboard & Employeen of the round network optimizations.
GAME CONTENT SO FAR:
3 Maps (each template with at least 2+ unique variants, made with hammer) + unique musics (by Neo Te Aika ː8bitheartː)
Apartments
Train (unlocks after round 3)
City (unlocks after round 3)
45 Deliveries
14 Enemies
12 Items
1 year of development (started 27 November 2024, Garrysmod / Half-Life was it's inspiration after playing it for about 18 years <3).
Game is far from done, i have plans for even more maps, enemies, items, upgrades and improved modding. Do keep in mind I am solo developing, publishing, level designing... pretty much doing everything except models & music (thanks DarnHyena <3), so please bear with me :) ~ FailCake ːmissingː
Alpha pics:
Source
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