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Steam News7 July 20261mo ago

2.63 Patch Notes

Buy multiple buttons context sensitive to available inventory space • Vehicles take damage from a higher minimum speed (driving slower will be even safer now) • Vehicle damage is now caused locally, if the connection is

Full notes

Full Deliverage update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedBuy multiple buttons context sensitive to available inventory space • Vehicles take damage from a higher minimum speed (driving slower will be even safer now) • Vehicle damage is now caused locally, if the connection is poor and the server thought a vehicle hit something you didn't see locally, that will no longer cause any vehicle damage • Collecting a bounty from a player with black cash but without a bounty or vice versa will now correctly drop bounty free money (Thanks to @BeepBoop123 and @MrLucas265 ) • Bounty money added for picking up money from a bounty free player will now add 50% of the value looted as bounty to you (Thanks to @BeepBoop123 and @MrLucas265 ) • New graphics option to change the quality of global illumination, should allow the game to run on low end GPUs better • Server manager window now has a global search of all entities in the server (Thanks to @Betty ) • Inventories now correctly wrap with a big variety of different goods loaded (Thanks to @𝒮𝑔𝓉.𝐹𝓊𝓏𝓏𝓎𝒩𝒾𝓅𝓅𝓁𝑒𝓈 ) • Pressing Z should now reliably open the trade location without the need of an initial overlap (Thanks to @𝒮𝑔𝓉.𝐹𝓊𝓏𝓏𝓎𝒩𝒾𝓅𝓅𝓁𝑒𝓈 ) • Fully brake upgraded Bague with Neon lights no longer collides the front on high speed braking making it lose wheels (Thanks to @𝒮𝑔𝓉.𝐹𝓊𝓏𝓏𝓎𝒩𝒾𝓅𝓅𝓁𝑒𝓈 ) • All the rock formation collision is now significantly more accurate and should no longer appear to mismatch • Many prop meshes in the main map now cull at distance correctly • Character no longer receives decals (standing on a building or inside a trash pile will no longer paint the character) (Thanks to @MrLucas265 ) • Scrapping vehicles below $22 in value now shows the correct money count in the notification • Bandits now spawn much more efficiently and they should be more common again • Bandits when ragdolled locally from a client should now correctly recover and stand back up after a period of time • Server restart on the host will now show up with a longer announcement locally and be less interruptive during gameplay (Thanks to @Betty ) • Wind sound has been changed for streaming (Thanks to @MrLucas265 ) • Missing cargo will no longer contain inappropriate goods (e.g. empty), instead picking from an allowed list. • Random events will now all last 30 minutes without random variation, including random price adjustment events (Thanks to @MrLucas265 ) • Self generating good random price adjustment event will only produce discounts, while crafted goods will still have either a discount or a price increase • Aunties Brewery will now correctly deplete delivered resources (Thanks to @𝒮𝑔𝓉.𝐹𝓊𝓏𝓏𝓎𝒩𝒾𝓅𝓅𝓁𝑒𝓈 ) • Aunties Brewery, Importer and Dealer now have correct overlap boxes which should allow every vehicle to trigger them in any configuration • Bandits now avoid walking into vehicles, other bandits and players (Thanks to @𝒮𝑔𝓉.𝐹𝓊𝓏𝓏𝓎𝒩𝒾𝓅𝓅𝓁𝑒𝓈 ) • Animations on the character and the bandits are significantly more optimized and no longer draw off screen, allowing for a higher quantity of NPCs • Soobra no longer triggers turbo sounds when the car is turned off (Thanks to @MrLucas265 ) • Incremental CPU performance improvements on vehicles, all trade locations, player character and displayed in world text • Using two steering input devices no longer produces incorrect steering ( Thanks to @MrLucas265 ) • Bandits no longer block the camera • Dynamic bandit obstacle pathing no longer adds a big CPU cost on the server, reworked pathing and evasion logic ( Thanks to @BeepBoop123 ) • Reopening a trade location with empty inventory two times in a row after having had visited a location previously correctly shows buy bulk button on clients • Entering a new trade location using Z exclusively without overlapping the area should now open the correct location • Updated the bounty for dropped goods logic to fix bounty free drop edge cases when there should be a bounty ( Thanks to @BeepBoop123 )

Deliverage changes

fixedBuy multiple buttons context sensitive to available inventory space • Vehicles take damage from a higher minimum speed (driving slower will be even safer now) • Vehicle damage is now caused locally, if the connection is poor and the server thought a vehicle hit something you didn't see locally, that will no longer cause any vehicle damage • Collecting a bounty from a player with black cash but without a bounty or vice versa will now correctly drop bounty free money (Thanks to @BeepBoop123 and @MrLucas265 ) • Bounty money added for picking up money from a bounty free player will now add 50% of the value looted as bounty to you (Thanks to @BeepBoop123 and @MrLucas265 ) • New graphics option to change the quality of global illumination, should allow the game to run on low end GPUs better • Server manager window now has a global search of all entities in the server (Thanks to @Betty ) • Inventories now correctly wrap with a big variety of different goods loaded (Thanks to @𝒮𝑔𝓉.𝐹𝓊𝓏𝓏𝓎𝒩𝒾𝓅𝓅𝓁𝑒𝓈 ) • Pressing Z should now reliably open the trade location without the need of an initial overlap (Thanks to @𝒮𝑔𝓉.𝐹𝓊𝓏𝓏𝓎𝒩𝒾𝓅𝓅𝓁𝑒𝓈 ) • Fully brake upgraded Bague with Neon lights no longer collides the front on high speed braking making it lose wheels (Thanks to @𝒮𝑔𝓉.𝐹𝓊𝓏𝓏𝓎𝒩𝒾𝓅𝓅𝓁𝑒𝓈 ) • All the rock formation collision is now significantly more accurate and should no longer appear to mismatch • Many prop meshes in the main map now cull at distance correctly • Character no longer receives decals (standing on a building or inside a trash pile will no longer paint the character) (Thanks to @MrLucas265 ) • Scrapping vehicles below $22 in value now shows the correct money count in the notification • Bandits now spawn much more efficiently and they should be more common again • Bandits when ragdolled locally from a client should now correctly recover and stand back up after a period of time • Server restart on the host will now show up with a longer announcement locally and be less interruptive during gameplay (Thanks to @Betty ) • Wind sound has been changed for streaming (Thanks to @MrLucas265 ) • Missing cargo will no longer contain inappropriate goods (e.g. empty), instead picking from an allowed list. • Random events will now all last 30 minutes without random variation, including random price adjustment events (Thanks to @MrLucas265 ) • Self generating good random price adjustment event will only produce discounts, while crafted goods will still have either a discount or a price increase • Aunties Brewery will now correctly deplete delivered resources (Thanks to @𝒮𝑔𝓉.𝐹𝓊𝓏𝓏𝓎𝒩𝒾𝓅𝓅𝓁𝑒𝓈 ) • Aunties Brewery, Importer and Dealer now have correct overlap boxes which should allow every vehicle to trigger them in any configuration • Bandits now avoid walking into vehicles, other bandits and players (Thanks to @𝒮𝑔𝓉.𝐹𝓊𝓏𝓏𝓎𝒩𝒾𝓅𝓅𝓁𝑒𝓈 ) • Animations on the character and the bandits are significantly more optimized and no longer draw off screen, allowing for a higher quantity of NPCs • Soobra no longer triggers turbo sounds when the car is turned off (Thanks to @MrLucas265 ) • Incremental CPU performance improvements on vehicles, all trade locations, player character and displayed in world text • Using two steering input devices no longer produces incorrect steering ( Thanks to @MrLucas265 ) • Bandits no longer block the camera • Dynamic bandit obstacle pathing no longer adds a big CPU cost on the server, reworked pathing and evasion logic ( Thanks to @BeepBoop123 ) • Reopening a trade location with empty inventory two times in a row after having had visited a location previously correctly shows buy bulk button on clients • Entering a new trade location using Z exclusively without overlapping the area should now open the correct location • Updated the bounty for dropped goods logic to fix bounty free drop edge cases when there should be a bounty ( Thanks to @BeepBoop123 )
  • Buy multiple buttons context sensitive to available inventory space • Vehicles take damage from a higher minimum speed (driving slower will be even safer now) • Vehicle damage is now caused locally, if the connection is poor and the server thought a vehicle hit something you didn't see locally, that will no longer cause any vehicle damage • Collecting a bounty from a player with black cash but without a bounty or vice versa will now correctly drop bounty free money (Thanks to @BeepBoop123 and @MrLucas265 ) • Bounty money added for picking up money from a bounty free player will now add 50% of the value looted as bounty to you (Thanks to @BeepBoop123 and @MrLucas265 ) • New graphics option to change the quality of global illumination, should allow the game to run on low end GPUs better • Server manager window now has a global search of all entities in the server (Thanks to @Betty ) • Inventories now correctly wrap with a big variety of different goods loaded (Thanks to @𝒮𝑔𝓉.𝐹𝓊𝓏𝓏𝓎𝒩𝒾𝓅𝓅𝓁𝑒𝓈 ) • Pressing Z should now reliably open the trade location without the need of an initial overlap (Thanks to @𝒮𝑔𝓉.𝐹𝓊𝓏𝓏𝓎𝒩𝒾𝓅𝓅𝓁𝑒𝓈 ) • Fully brake upgraded Bague with Neon lights no longer collides the front on high speed braking making it lose wheels (Thanks to @𝒮𝑔𝓉.𝐹𝓊𝓏𝓏𝓎𝒩𝒾𝓅𝓅𝓁𝑒𝓈 ) • All the rock formation collision is now significantly more accurate and should no longer appear to mismatch • Many prop meshes in the main map now cull at distance correctly • Character no longer receives decals (standing on a building or inside a trash pile will no longer paint the character) (Thanks to @MrLucas265 ) • Scrapping vehicles below $22 in value now shows the correct money count in the notification • Bandits now spawn much more efficiently and they should be more common again • Bandits when ragdolled locally from a client should now correctly recover and stand back up after a period of time • Server restart on the host will now show up with a longer announcement locally and be less interruptive during gameplay (Thanks to @Betty ) • Wind sound has been changed for streaming (Thanks to @MrLucas265 ) • Missing cargo will no longer contain inappropriate goods (e.g. empty), instead picking from an allowed list. • Random events will now all last 30 minutes without random variation, including random price adjustment events (Thanks to @MrLucas265 ) • Self generating good random price adjustment event will only produce discounts, while crafted goods will still have either a discount or a price increase • Aunties Brewery will now correctly deplete delivered resources (Thanks to @𝒮𝑔𝓉.𝐹𝓊𝓏𝓏𝓎𝒩𝒾𝓅𝓅𝓁𝑒𝓈 ) • Aunties Brewery, Importer and Dealer now have correct overlap boxes which should allow every vehicle to trigger them in any configuration • Bandits now avoid walking into vehicles, other bandits and players (Thanks to @𝒮𝑔𝓉.𝐹𝓊𝓏𝓏𝓎𝒩𝒾𝓅𝓅𝓁𝑒𝓈 ) • Animations on the character and the bandits are significantly more optimized and no longer draw off screen, allowing for a higher quantity of NPCs • Soobra no longer triggers turbo sounds when the car is turned off (Thanks to @MrLucas265 ) • Incremental CPU performance improvements on vehicles, all trade locations, player character and displayed in world text • Using two steering input devices no longer produces incorrect steering ( Thanks to @MrLucas265 ) • Bandits no longer block the camera • Dynamic bandit obstacle pathing no longer adds a big CPU cost on the server, reworked pathing and evasion logic ( Thanks to @BeepBoop123 ) • Reopening a trade location with empty inventory two times in a row after having had visited a location previously correctly shows buy bulk button on clients • Entering a new trade location using Z exclusively without overlapping the area should now open the correct location • Updated the bounty for dropped goods logic to fix bounty free drop edge cases when there should be a bounty ( Thanks to @BeepBoop123 )

Source

Steam News / 7 July 2026

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