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Steam News28 November 20241y ago

Delivering At All Costs: Destruction and Retaliation

Steam post image Everything is destructible. It takes up to two hours to set up a building for destruction, but it’ll take mere seconds to tear one down!

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Full Deliver At All Costs update

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What changed

0 fixes1 addition1 change0 removals
  • Balance
  • Gameplay
changedThe vehicles, especially your trusty We Deliver pick-up, are no exception to this destruction-fueled mayhem. With 36 breakable pieces, your car’s appearance and functionality evolve (or devolve) as you take damage. Lose your hatch? You better start delivering melons in reverse. It’s not just about looking cool — every dent, dangling door, and burst gas tank can impact gameplay, creating hilarious and challenging moments.
addedCivilians add another layer of chaos. They’re not just helpless bystanders — they fight back. A chainsaw-wielding pedestrian might rip off a door, or a daring sledgehammer jump could cut your commute short.

Deliver At All Costs changes

changedThe vehicles, especially your trusty We Deliver pick-up, are no exception to this destruction-fueled mayhem. With 36 breakable pieces, your car’s appearance and functionality evolve (or devolve) as you take damage. Lose your hatch? You better start delivering melons in reverse. It’s not just about looking cool — every dent, dangling door, and burst gas tank can impact gameplay, creating hilarious and challenging moments.
addedCivilians add another layer of chaos. They’re not just helpless bystanders — they fight back. A chainsaw-wielding pedestrian might rip off a door, or a daring sledgehammer jump could cut your commute short.

Steam post image

Everything is destructible.

It takes up to two hours to set up a building for destruction, but it’ll take mere seconds to tear one down!

When we began the project, we had a bold mantra: ‘Everything is destructible.’ It sounded ambitious, almost reckless, and boy, did it give us some sleepless nights.

In Deliver At All Costs, destruction isn’t just a gimmick - it’s the heartbeat of the entire experience. Every building, car, tree, and power line is part of our living, breakable world. Each structure is meticulously designed to collapse into 50-100 individually breakable parts. Smashing through a wall or levelling a tower is pure catharsis. But it’s not just scenery — your decisions have consequences. Destroy the wrong building, and you might block your path to a critical side mission. (Don’t worry, your actions won’t affect the main story!)

The vehicles, especially your trusty We Deliver pick-up, are no exception to this destruction-fueled mayhem. With 36 breakable pieces, your car’s appearance and functionality evolve (or devolve) as you take damage. Lose your hatch? You better start delivering melons in reverse. It’s not just about looking cool — every dent, dangling door, and burst gas tank can impact gameplay, creating hilarious and challenging moments.

Civilians add another layer of chaos. They’re not just helpless bystanders — they fight back. A chainsaw-wielding pedestrian might rip off a door, or a daring sledgehammer jump could cut your commute short.

Want to learn about the process behind Deliver At All Costs’ immense destruction? The next episode of Delivering At All Costs, our dev diary series, is live!

Source

Steam News / 28 November 2024

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