In this update2
Full notes
Full DekaDuck update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- UI and audio
- Gameplay
DekaDuck changes
The DekaDuck playtesting is now available as part of Steam’s “Backed by Backers” event.
This is the first public playable version of the game.
It’s an early build, and we’ll be actively using player feedback to refine and improve the experience ahead of a larger public showcase planned for Summer 2026.
If you play it, we’d really appreciate your honest feedback:
Join the Discord to take part in the DekaDuck playtesting
Let us know what you think in #game-feedback and #bug-reports!
In this latest version of the playtest, we've added more languages, thanks to our friends: French - Yasmine de Oliveira and Anthony de Olveira Italian - Leandro Sgró Spanish - Mario "Mao" B. Japanese - Beatriz Corrêa English and Brazilian Portuguese - Our team!
Apart from that, we've been working on new areas for the game!
VOLT CASINO
HYDRO RUSH
For Hydro Rush specifically, we've been adding new mechanics so you can still grab and throw enemies while flying in the ship, use them as a shield against projectiles and more.
As usual, we're still preparing for our Kickstarter campaign ! https://www.kickstarter.com/projects/andreyin/dekaduck-fast-paced-2d-platformer
So if you like what you see here and want to support us, be sure to give us a follow there for more news soon!
And as a thank you for reading this far... here's what happens when we forgot to limit the enemy count and timer for the first area in the game: [dynamiclink href="https://youtu.be/-RuR92_2avY"]Thank you!!
Source
Changelog.gg summarizes and formats this update. How we read updates.
