What changed
0 fixes2 additions5 changes0 removals
- UI and audio
- Balance
- Store
- Gameplay
addedA Danger ‘Audio-stinger’ has been added, this will activate when something is behind or to the side of you. preventing things sneaking up on you without any warning. ------------------------------------------------------------------------------------------------------------- 1.0 Danger Warning audio stinger added 1.1 Stinger will only activate if you are currently standing still or have only been moving for 0.5 seconds or less. 1.2 Similarly stinger will not activate at all if you are sprinting, this prevents it going off as you move around enemies that you are already aware of. -------------------------------------------------------------------------------------------------------------
changedEnemy navigation settings have been adjusted slightly to decrease the level of conga lining going on and hopefully reduce how often you get trapped. [ This will continue to be adjusted going forward, until a good balance is found. ] ------------------------------------------------------------------------------------------------------------- 1.0 Avoidance weight lowered 1.1 Avoidance distance increased from 15.456cm to 100cm -------------------------------------------------------------------------------------------------------------
changed| Audio |
addedMedkits now have a purchase SFX
changedEnemy Footstep sound has been changed and their volume has been increased in the mix
changedExternal Artillery volume has been decreased slightly
Deidthraw changes
addedA Danger ‘Audio-stinger’ has been added, this will activate when something is behind or to the side of you. preventing things sneaking up on you without any warning. ------------------------------------------------------------------------------------------------------------- 1.0 Danger Warning audio stinger added 1.1 Stinger will only activate if you are currently standing still or have only been moving for 0.5 seconds or less. 1.2 Similarly stinger will not activate at all if you are sprinting, this prevents it going off as you move around enemies that you are already aware of. -------------------------------------------------------------------------------------------------------------
changedEnemy navigation settings have been adjusted slightly to decrease the level of conga lining going on and hopefully reduce how often you get trapped. [ This will continue to be adjusted going forward, until a good balance is found. ] ------------------------------------------------------------------------------------------------------------- 1.0 Avoidance weight lowered 1.1 Avoidance distance increased from 15.456cm to 100cm -------------------------------------------------------------------------------------------------------------
changed| Audio |
addedMedkits now have a purchase SFX
changedEnemy Footstep sound has been changed and their volume has been increased in the mix
| This is the final launch patch, updates and larger content additions will restart from Jan 3rd 2024, Happy Holidays 😊 |
| Quality of Life |
A Danger ‘Audio-stinger’ has been added, this will activate when something is behind or to the side of you. preventing things sneaking up on you without any warning. ------------------------------------------------------------------------------------------------------------- 1.0 Danger Warning audio stinger added 1.1 Stinger will only activate if you are currently standing still or have only been moving for 0.5 seconds or less. 1.2 Similarly stinger will not activate at all if you are sprinting, this prevents it going off as you move around enemies that you are already aware of. -------------------------------------------------------------------------------------------------------------
Enemy navigation settings have been adjusted slightly to decrease the level of conga lining going on and hopefully reduce how often you get trapped. [ This will continue to be adjusted going forward, until a good balance is found. ] ------------------------------------------------------------------------------------------------------------- 1.0 Avoidance weight lowered 1.1 Avoidance distance increased from 15.456cm to 100cm -------------------------------------------------------------------------------------------------------------
| Audio |
Medkits now have a purchase SFX
Enemy Footstep sound has been changed and their volume has been increased in the mix
External Artillery volume has been decreased slightly
Player personal footstep sounds volume has been increased in the mix
| Bug Fixes |
You can’t shoot through the wall at untriggered enemies in the pub before they are activated anymore.