Full notes
Full Deidthraw update
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What changed
- Gameplay
- Balance
| Mini Content Update |
NEW WEAPON – DeidFrost has been added to the ability shrine. It also replaces the DeidFae magic weapon at the centre of Tinseltown
| Quality of Life |
Exploding skeletons Damage calculation has been changed to prevent instant kills and makes taking health upgrades more useful. ------------------------------------------------------------------------------------------------------------- 1.0 Explosion auto activation damage ( I.E The damage taken when you are too close ) is now 33% of your max health + the enemy’s base damage to you + 25. 1.1 This however means they will no longer do damage to surrounding skeletons 1.2 Explosion damage from purposeful activation, I.E Deliberate or Accidental headshots for an AOE clear remains the same. -------------------------------------------------------------------------------------------------------------
DeidHeart Entity base health has been reduced and the total damage per hit has been clamped. In essence making the early game easier using worse weapons and the late game more difficult as better weapons are less effective. ------------------------------------------------------------------------------------------------------------- 1.0 Max health reduced from 25,000 to 17,500 1.1 Damage taken clamped to 1000 per hit/shot 1.2 Damage Max Clamping increases 150dmg per Player Deid Rank 1.3 % Health gain per players Deid rank achieved has been decreased from 20% to 15% -------------------------------------------------------------------------------------------------------------
Source
Changelog.gg summarizes and formats this update. How we read updates.
