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Steam News15 November 20257mo ago

BUG FIXES & UPDATE

Hello, this is Rootkit_, developer of DEFRAG. We have received a large amount of feedback through Community Discussions, Discord, and Steam comments.

Full notes

Full DEFRAG update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, this is Rootkit_, the developer of DEFRAG.

What changed

5 fixes1 addition20 changes0 removals
  • Performance
  • Balance
  • Fixes
  • Events
changedThis update includes several improvements, balance adjustments, and optimizations.
fixedImprovements & FixesFixed an issue where weapon stats in the stat UI showed only node-increased values instead of including the base stat.
fixedImprovements & FixesFixed incorrect percentage values displayed in certain modules.
fixedImprovements & FixesFixed overlapping display between modules and buttons in the Benchmark result screen.
fixedImprovements & FixesFixed an issue where incorrect modules were granted as Benchmark rewards.
fixedImprovements & FixesFixed incorrect unit formatting in certain regions.
Corrosion base attack range: +8+10Corrosion base attack range: + increased, buffExplosion base attack range: +7+9Explosion base attack range: + increased, buffImpact: Cost54Impact: Cost decreased, nerfFragment: Cost56Fragment: Cost increased, buff

This update includes several improvements, balance adjustments, and optimizations.

Below are the full details of this update!

Improvements & Fixes

  • Fixed an issue where weapon stats in the stat UI showed only node-increased values instead of including the base stat.

  • Fixed incorrect percentage values displayed in certain modules.

  • Fixed overlapping display between modules and buttons in the Benchmark result screen.

  • Fixed an issue where incorrect modules were granted as Benchmark rewards.

  • Fixed incorrect unit formatting in certain regions.

Optimization

Comment: This is not the final stage yet, but noticeable performance improvements have been applied. We will continue optimizing frame stability and resource handling.

  1. Optimized performance related to the Fragment module.

  2. Optimized resource processing.

Balance Adjustments

Weapon Balance

Comment: Adjustments were made to improve the early-game usability of Explosion and Corrosion weapons.

  • Corrosion base attack range: +8 → +10

  • Explosion base attack range: +7 → +9

Node Balance

Comment: Rather than simply increasing numbers, we focused on improving practical utility for each weapon type.

CORROSION NODE ADDITIONS

  • Max stack +2

  • Damage tick interval -0.05

ELECTRIC NODE ADDITIONS

  • Chain angle +30

  • Chain count +2

Module Balance

Comment: Adjusted values to maintain weapon identity while enabling more diverse build combinations.

  • Lightning Rod: Attack speed multiplier +10%

  • Compression: Max damage multiplier +40%

  • Transformer: Max damage multiplier +30%

  • Add Weapon: Max damage multiplier +0%

  • Concentration: Max damage multiplier +100%

  • Dust Explosion: Max burst multiplier 10

  • Impact: Cost 5 → 4, Max range 9, AoE increases with stacking

  • FragmentCost 5 → 6, Damage adjusted to 10%

Your feedback is incredibly valuable in helping improve DEFRAG.

Thank you for your continued support!

Source

Steam News / 15 November 2025

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