In this update4
Full notes
Full DEFRAG update
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Repeated intro
Hello, this is Rootkit_, the developer of DEFRAG.
What changed
- Gameplay
- Performance
- UI and audio
DEFRAG changes
On the first day of release, I thankfully received various bug reports and requests for usability improvements.
I want you to enjoy the game with as little disruption as possible,
so I am doing my best to respond as quickly as I can!
Below are the fixes applied today.
[CRITICAL]
Fixed an issue where enabling the HDR option caused the game to crash and fail to launch. (This was related to DX12, and adding DX11 support resolved the issue.)
The game contains many flashing elements, but there was no photosensitivity warning! A warning message has now been added and will appear when the game starts.
[GAMEPLAY]
Fixed an issue where equipping the Repeater module caused the orbiting sphere to push Benchmark walls, preventing proper gameplay.
Fixed an issue where unequipping multiple ADD Weapons did not properly unequip weapons that were currently active.
Updated the description of the [THROUGHPUT BREAKPOINT] achievement to clearly explain its requirements.
[SOUND]
Fixed an issue where the Data Mining sound effect played even when the SFX option was disabled.
[UX/UI]
Improved UX so that in the Node Scene, the options menu can now be opened not only with ESC but also with the [Options] button in the lower-left corner.
Fixed an issue where, in certain languages (Korean and Simplified Chinese), the [Activated] / [Deactivated] status text in the weapon equipment screen was difficult to distinguish.
Your feedback and support are what help DEFRAG grow into a better game.
Thank you for reading!
Source
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