Full notes
Full DEFRAG update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, this is Rootkit_, the developer of DEFRAG.
What changed
- Gameplay
- UI and audio
- Events
- Balance
Since the demo release, we’ve improved and refined many parts of the game based on your feedback and play data.
Most of all, thank you so much to everyone who played the demo and added it to your wishlist. Your support and feedback truly drive the development forward.
[Update Status]
Most of the fixes mentioned in the previous post have now been applied.
[Completed Fixes]
Fixed an issue where overlapping sounds caused excessive amplification
Clarified “[2x]” bonus drop text for enhanced monsters
Fixed rewards not being granted after defeating the final firewall in Benchmark Mode
Corrected missing or incorrect text in certain UI elements
Fixed an issue where certain SFX ignored volume settings
Pressing ESC in the node scene now correctly opens the menu UI
Added low-frequency sound feedback when collecting resources to enhance the reward feel
Improved Ransom’s attack so the line now disconnects when distance increases
Added UI showing collected resources in cleared stages
Rebalanced Benchmark Mode to improve its risk-reward structure
[In Progress]
Developing a new tutorial UI to provide clearer guidance for each mode and system
[Future Plans]
These updates have been applied not only to the full version but also to the demo build.
Next, we’ll complete the tutorial and focus on expanding the content for the full release.
Thank you for reading. Your feedback continues to make DEFRAG a better game.
We’re actively gathering feedback on Discord. Join the discussion and help us make DEFRAG even better.
Source
Changelog.gg summarizes and formats this update. How we read updates.
