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Steam News11 October 20258mo ago

DEFRAG DEMO REPORT [01]

Hello, this is Rootkit_, developer of DEFRAG. Since the demo release, I’ve gathered data and community feedback to share the progress and improvements.

In this update8

Full notes

Full DEFRAG update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, this is Rootkit_, developer of DEFRAG.

What changed

4 fixes5 additions12 changes0 removals
  • Gameplay
  • UI and audio
  • Events
  • Server
  • Balance
  • Maps
changedSince the demo release, I’ve gathered data and community feedback to share the progress and improvements.
changedDemo StatisticsWishlists have also increased significantly compared to before.
fixedCOMPLETEDFixed an issue where overlapping sounds caused excessive amplification.
fixedCOMPLETEDFixed the issue where rewards were not granted after defeating the final firewall in Benchmark Mode.
fixedCOMPLETEDCorrected untranslated or incorrect text in specific UIs.
fixedCOMPLETEDFixed an issue where certain SFX ignored volume control settings.

DEFRAG changes

changedSince the demo release, I’ve gathered data and community feedback to share the progress and improvements.
changedWishlists have also increased significantly compared to before.
fixedFixed an issue where overlapping sounds caused excessive amplification.
fixedFixed the issue where rewards were not granted after defeating the final firewall in Benchmark Mode.
fixedCorrected untranslated or incorrect text in specific UIs.

Since the demo release, I’ve gathered data and community feedback to share the progress and improvements.

[Demo Statistics]

> Total Downloads: 620

> Unique Players: 115

> Median Playtime: 48 minutes

> Wishlists Since Release: +79

The 48-minute median playtime was a pleasant surprise — I initially expected around 30 minutes at most.

It means players stayed longer because they enjoyed it, and that’s a huge motivation. Thank you. :)

Wishlists have also increased significantly compared to before.

The total number is still small, but the trend itself is quite encouraging.

Especially, the wishlist conversion rate compared to demo players is very high — around 80%!

Not every wishlist may come from demo players, but I believe most of them did. :)

All feedback has been reviewed carefully, and here’s the current progress.

===========================================================

[Main Fixes]

COMPLETED

  • Fixed an issue where overlapping sounds caused excessive amplification.

  • Enhanced monster descriptions now clearly show “2x” for bonus drops.

  • Fixed the issue where rewards were not granted after defeating the final firewall in Benchmark Mode.

  • Corrected untranslated or incorrect text in specific UIs.

  • Fixed an issue where certain SFX ignored volume control settings.

  • Pressing ESC in the node scene now opens the MENU UI.

IN PROGRESS

  • Adding a low-frequency sound effect when collecting resources to enhance the sense of reward.

  • Adjusting Ransom’s attack — the line will now disconnect when distance increases.

===========================================================

[Upcoming Demo Updates]

(Refer to the image above for visual reference.)

BENCHMARK MODE IMPROVEMENTS

Feedback: “Benchmark mode feels repetitive after a while.”

  • Adding a “dodge” mechanic to make the mode more active and dynamic.

  • Rewards now drop as “item boxes” that players can collect directly.

  • The new risk-and-reward balance should make the mode much more engaging.

  • What do you think?

TUTORIAL ADDITIONS

Feedback: “A tutorial explaining each mode and gameplay would be helpful.”

  • A tutorial UI will now appear when unlocking new features.

  • Does this feel intuitive enough?

  • I’d love to hear your thoughts.

DISPLAY ACQUIRED RESOURCES IN CLEARED STAGES

Feedback: “I want to see how much data I collected in cleared stages.”

  • Added UI to show collected resources on cleared stages.

  • One concern is that the UI might obscure enemies.

  • Still, it feels worth adding — don’t you think?

===========================================================

These updates will also be applied to the demo version, not just the full release.

Thank you for reading — your feedback is what makes DEFRAG better.

Source

Steam News / 11 October 2025

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