What changed
0 fixes0 additions6 changes0 removals
changedThe Blood and Shock basic abilities have been completely overhauled. The Blood ability now dashes the character forward and does damage to all characters the blood mist touches. The Shock ability is now a shield that you can apply to any character or if none are hit, it will apply to yourself. This shield not only helps against single target projectiles but also does damage periodically to the enemy characters nearby.
changedSome other modifications were made to the freeze ability; it now heals zombies. Haunt now passes through targets making it hit everything in the path. This improves building damage reliability and hurting crowds.
changedStill making progress on putting in charge of displaying the impacts you have on the world. Cleaned up all the zombie abilities and the input mapping while possessing. Now every weapon has three abilities on it.
changedBasic Ability Changes:Blood - Dash forward harming enemies on contact Bleed Debuff - When triggered, it attracts the seed or zombies if nearby Freeze - Heals zombies Haunt - Orb passes through and triggers damage on all enemies along the path Shock - Apply a shield to another character or yourself that does damage periodically to nearby enemies
changedBugs Fixed:Death and Undeath should appropriately replicate to clients after reconnecting Talent tree is now sorted for consistent placement Roots look for corpses far more reliably
changedBugs Fixed:Thank you for checking out Defi's Devotion!
Defi's Devotion changes
changedThe Blood and Shock basic abilities have been completely overhauled. The Blood ability now dashes the character forward and does damage to all characters the blood mist touches. The Shock ability is now a shield that you can apply to any character or if none are hit, it will apply to yourself. This shield not only helps against single target projectiles but also does damage periodically to the enemy characters nearby.
changedSome other modifications were made to the freeze ability; it now heals zombies. Haunt now passes through targets making it hit everything in the path. This improves building damage reliability and hurting crowds.
changedStill making progress on putting in charge of displaying the impacts you have on the world. Cleaned up all the zombie abilities and the input mapping while possessing. Now every weapon has three abilities on it.
changedBlood - Dash forward harming enemies on contact Bleed Debuff - When triggered, it attracts the seed or zombies if nearby Freeze - Heals zombies Haunt - Orb passes through and triggers damage on all enemies along the path Shock - Apply a shield to another character or yourself that does damage periodically to nearby enemies
changedDeath and Undeath should appropriately replicate to clients after reconnecting Talent tree is now sorted for consistent placement Roots look for corpses far more reliably
Happy Friday!
The Blood and Shock basic abilities have been completely overhauled. The Blood ability now dashes the character forward and does damage to all characters the blood mist touches. The Shock ability is now a shield that you can apply to any character or if none are hit, it will apply to yourself. This shield not only helps against single target projectiles but also does damage periodically to the enemy characters nearby.
Some other modifications were made to the freeze ability; it now heals zombies. Haunt now passes through targets making it hit everything in the path. This improves building damage reliability and hurting crowds.
Still making progress on putting in charge of displaying the impacts you have on the world. Cleaned up all the zombie abilities and the input mapping while possessing. Now every weapon has three abilities on it.
Basic Ability Changes:
Blood - Dash forward harming enemies on contact Bleed Debuff - When triggered, it attracts the seed or zombies if nearby Freeze - Heals zombies Haunt - Orb passes through and triggers damage on all enemies along the path Shock - Apply a shield to another character or yourself that does damage periodically to nearby enemies
Bugs Fixed:
Death and Undeath should appropriately replicate to clients after reconnecting Talent tree is now sorted for consistent placement Roots look for corpses far more reliably
Thank you for checking out Defi's Devotion!