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Steam News27 March 20251y ago

Patch #21: Keeping you coming back for more

Greetings Kingpins! We've been in the lab and here's an assortment of user interface changes and bug fixes! New Employee Management setting A button to re-hire dead employee's has been added.

In this update4

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Full Definitely Not Fried Chicken update

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Repeated intro

Greetings Kingpins!

What changed

3 fixes2 additions7 changes0 removals
  • UI and audio
  • Gameplay
changedWe've been in the lab and here's an assortment of user interface changes and bug fixes!
addedNew Employee Management settingA button to re-hire dead employee's has been added. When your employees die, a button will be appear in their place, allowing you to replace their feeble entity with a new employee with the same equipment, room group, schedule and task settings. If you do not want to re-hire them, you can dismiss them.
changedNew Employee Management settingA button to duplicate employee settings. Once you've hired an employee with their tasks, equipment and room, there is now a button to duplicate them with all of their settings!
changedSave Backup systemYour ten most recent saves for a game will now be retained.
changedQol ChangesArea of Effect emitters such as heaters will now be removed if a new room group is painted over them, previously only objects that belonged in the room would be removed.
changedQol ChangesA tooltip appears when hovering over product logos on the dispatch map.

Definitely Not Fried Chicken changes

changedWe've been in the lab and here's an assortment of user interface changes and bug fixes!
addedA button to re-hire dead employee's has been added. When your employees die, a button will be appear in their place, allowing you to replace their feeble entity with a new employee with the same equipment, room group, schedule and task settings. If you do not want to re-hire them, you can dismiss them.
changedA button to duplicate employee settings. Once you've hired an employee with their tasks, equipment and room, there is now a button to duplicate them with all of their settings!
changedYour ten most recent saves for a game will now be retained.
changedArea of Effect emitters such as heaters will now be removed if a new room group is painted over them, previously only objects that belonged in the room would be removed.

We've been in the lab and here's an assortment of user interface changes and bug fixes!

New Employee Management setting

  • A button to re-hire dead employee's has been added. When your employees die, a button will be appear in their place, allowing you to replace their feeble entity with a new employee with the same equipment, room group, schedule and task settings. If you do not want to re-hire them, you can dismiss them.

  • A button to duplicate employee settings. Once you've hired an employee with their tasks, equipment and room, there is now a button to duplicate them with all of their settings!

Save Backup system

  • Your ten most recent saves for a game will now be retained.

  • The load menu will show the most recent save by default

  • When deleting saves, you can choose to delete an individual save, or all instances of a world and game.

Qol Changes

  • Area of Effect emitters such as heaters will now be removed if a new room group is painted over them, previously only objects that belonged in the room would be removed.

  • A tooltip appears when hovering over product logos on the dispatch map.

Bug Fixes

  • Employees' positions within the employee list are now consistent. Newly hired employees will go to the bottom of the list. When an employee’s sorting colour is changed, they will go to the bottom of that sorting colour's list.

  • Employees were sometimes not properly appearing within the list if they were at the top or bottom of the viewable area of the list.

  • If a plot business types was changed, the finance panel would only display the new plot type's finance even when viewing previous days' income which would result in a mismatch.

  • Time speed was not affecting characters' needs depletion, now when playing at the respective speeds, the needs will deplete correctly.

  • Made load game UI larger to accommodate for certain localisations that were previously cut off.

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Source

Steam News / 27 March 2025

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