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Full Definitely Not Fried Chicken update
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Repeated intro
Hello Kingpins, to keep you all in the dope loop here's a list of what we're cooking for you in the latest batch of fixes, with a smidge of chilli pepper for that extra kick.
What changed
- Gameplay
- Maps
- UI and audio
Definitely Not Fried Chicken changes
Bug Fixes:
Fix to products sometimes being invisible.
Fix to vehicles sometimes taking very long detours when ‘circling the block’ if there was no parking available when they reached their delivery destination.
Fix to delivery destinations (cash and special clients) being assigned to vehicles that are sometimes not being saved so the destinations would need to be reassigned after reloading the game.
Fix to various issues when waiters were interacting with customers at the Lobster Restaurant tables.
Fix to products clipping through the shelves within the trucks.
Fix to ‘Expand character configuration panel’ tutorial indicator sometimes being displayed at the incorrect time.
Certain buttons sometimes not being intractable after completing the tutorial until the game was reloaded.
QOL:
Drop down selectors have been implemented for assigning Schedules and Room Groups to characters, which should be a big QoL improvement when many schedules and room groups have been created.
Delivery vehicles will now automatically leave a business if there is no storage space available to unload its product to. This behavior is enabled by default but it can be disabled using a tick box in the vehicle configuration panel on the map screen.
Drugs that cannot be sold at a business type (e.g. cannabis at the Lobster Restaurant), will no longer be unloaded by employees.
Cash registers now cannot be put the ‘wrong way round’ on counters, which used to cause problems when characters tried to interact with them.
Added a confirmation step when changing the business type of a plot so people hopefully will not accidentally wipe their plot design.
The camera is now moved back to its previous position after it was moved for a story or client animation (e.g. the astronaut rocket launch). It is moved back after opening the plots menu (using the top left button of the toolbar).
Vehicles en route to an order which is completed will be re-routed to their next delivery destination.
Other Changes:
Updated ‘attackers defeated’ notification to ‘attackers have left’ text to reflect the fact that sometimes they aren’t defeated.
The ‘products contained’ tool tip now fits the contents with no excessive padding.
The curbs in the park where you build the factory have been tidied up.
Source
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