What changed
0 fixes5 additions0 changes0 removals
addedNew TowersThis update introduces 6 new towers, which expand the defender arsenal in an intriguing way. I'll leave the details of how they work for you to discover once the update is 100% ready, but I can assure you they bring a breath of fresh air and may prove to be very useful.
addedRevamped SDD DisksUpgrade disks have also received the attention they deserve. A much more interesting approach is the new tree structure, which grants access to all unlocked disks at once, after reaching a certain star threshold. Limiting the player to just one disk, as was the case before, wasn't satisfying or engaging enough to warrant much focus.
addedMalware DisksMalware disks are the centerpiece of this update, designed to offer players new challenges when they feel the game is too easy. Each disk increases the threat level, which acts as a score multiplier at the end of a level, while generously rewarding your efforts.
addedNew ProgressionThe game's progression has been completely refreshed. First and foremost, the act unlocking system has been changed – now acts 2-5 unlock after completing the first one. This is intended to encourage players to choose their own path while progressing through the game. I also focused on unlocking towers, ensuring that the rewards are appropriate for the floor they originate from. Additionally, when selecting levels where a new tower is the reward, I placed them at the beginning of each act. This way, players have the chance to at least try the first level of every act. Key systems like the module workshop, upgrade disks, and malware disks have been introduced gradually, so as not to overwhelm the player. This gives them time to grasp these new mechanics before fully understanding how to use them.
addedRevamped End ScreenThe end screen has received a new visual design and now also provides players with information about which towers and modules dealt how much damage. I drew this inspiration after several hours of playing Vampire Survivors and Death Must Die (by the way, these are amazing games—definitely give them a try!), where I realized that this information is incredibly useful for evaluating what’s strong and what’s not. Besides, who doesn’t love big numbers?
Defendron TD changes
addedThis update introduces 6 new towers, which expand the defender arsenal in an intriguing way. I'll leave the details of how they work for you to discover once the update is 100% ready, but I can assure you they bring a breath of fresh air and may prove to be very useful.
addedUpgrade disks have also received the attention they deserve. A much more interesting approach is the new tree structure, which grants access to all unlocked disks at once, after reaching a certain star threshold. Limiting the player to just one disk, as was the case before, wasn't satisfying or engaging enough to warrant much focus.
addedMalware disks are the centerpiece of this update, designed to offer players new challenges when they feel the game is too easy. Each disk increases the threat level, which acts as a score multiplier at the end of a level, while generously rewarding your efforts.
addedThe game's progression has been completely refreshed. First and foremost, the act unlocking system has been changed – now acts 2-5 unlock after completing the first one. This is intended to encourage players to choose their own path while progressing through the game. I also focused on unlocking towers, ensuring that the rewards are appropriate for the floor they originate from. Additionally, when selecting levels where a new tower is the reward, I placed them at the beginning of each act. This way, players have the chance to at least try the first level of every act. Key systems like the module workshop, upgrade disks, and malware disks have been introduced gradually, so as not to overwhelm the player. This gives them time to grasp these new mechanics before fully understanding how to use them.
addedThe end screen has received a new visual design and now also provides players with information about which towers and modules dealt how much damage. I drew this inspiration after several hours of playing Vampire Survivors and Death Must Die (by the way, these are amazing games—definitely give them a try!), where I realized that this information is incredibly useful for evaluating what’s strong and what’s not. Besides, who doesn’t love big numbers?
What's new in the Face the Challenge Update?
Digital Archives
Digital Archives is a collection of "articles" containing detailed information about towers, modules, systems, and the world of Defendron. And much more! Not sure at which level a specific tower gets an additional module slot? Check the archives! Don't know which towers a particular module is compatible with? Check the archives!
I had the idea for the Digital Archives over a year ago, but at the time, there wasn't enough time to fill them with content. As the number of systems, towers, and modules grew so quickly, writing something that would soon become obsolete felt inefficient. Now that Defendron is well-established and has the form it should, the time has come to revisit the idea and finally implement it.
New Towers
This update introduces 6 new towers, which expand the defender arsenal in an intriguing way. I'll leave the details of how they work for you to discover once the update is 100% ready, but I can assure you they bring a breath of fresh air and may prove to be very useful.
Revamped SDD Disks
Upgrade disks have also received the attention they deserve. A much more interesting approach is the new tree structure, which grants access to all unlocked disks at once, after reaching a certain star threshold. Limiting the player to just one disk, as was the case before, wasn't satisfying or engaging enough to warrant much focus.
Malware Disks
Malware disks are the centerpiece of this update, designed to offer players new challenges when they feel the game is too easy. Each disk increases the threat level, which acts as a score multiplier at the end of a level, while generously rewarding your efforts.
New Progression
The game's progression has been completely refreshed. First and foremost, the act unlocking system has been changed – now acts 2-5 unlock after completing the first one. This is intended to encourage players to choose their own path while progressing through the game. I also focused on unlocking towers, ensuring that the rewards are appropriate for the floor they originate from. Additionally, when selecting levels where a new tower is the reward, I placed them at the beginning of each act. This way, players have the chance to at least try the first level of every act. Key systems like the module workshop, upgrade disks, and malware disks have been introduced gradually, so as not to overwhelm the player. This gives them time to grasp these new mechanics before fully understanding how to use them.
Revamped End Screen
The end screen has received a new visual design and now also provides players with information about which towers and modules dealt how much damage. I drew this inspiration after several hours of playing Vampire Survivors and Death Must Die (by the way, these are amazing games—definitely give them a try!), where I realized that this information is incredibly useful for evaluating what’s strong and what’s not. Besides, who doesn’t love big numbers?
And much more!
I plan to release an update for Halloween and you can expect something special for the occasion!
*Images for illustration purposes only, systems may look different in the final version of the update!*