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Full Defendron TD update
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What changed
- Performance
- Gameplay
- UI and audio
- Workshop
- Balance
- Fixes
Defendron TD changes
Welcome Defenders!
Here's the changelog for the third amazing patch of City of Tomorrow Update!
This patch brings a lot of improvements, including major performance increase, balance changes and fixes of notorious bugs!
We hope you will enjoy!
Changes
Added new custom cursor
Added infusion particles on enemies
Added many new sounds for towers and ui
Added ui volume input in settings
Added tooltip to inventory and modules workshop buttons
Added many new enemy sprites based on their health
Added floor shortcuts to elevator in menu (1-5 key)
Added master volume setting
Added SDD Upgrade Disks and Modules Workshop unlockables shown in level completion rewards
Added polish translation to tower names
Plasma Emitter can now equip Multishot to increase lasers count!
Increased Plasma Emitter damage
Increased Plasma Emitter lasers count from level 2
Increased Ion Blaster rate of fire
Increased Ion Blaster shots fired
Increased Ion Blaster luck
Increased Cluster Discharge luck
Increased Omnitron damage
Increased Chrono Trap module sockets count
Decreased Skywatcher module sockets count
Decreased Skywatcher fire rate and luck increment
Decreased Sniper's Hit range buff
Adjusted modules compatibilty
Adjusted volume ranges in settings
Improved difficulty tooltip description
Major performance improvements
Restricted some towers from showing attributes that doesn't affect tower itself
Updated Glacial Infusion and Electric Infusion descriptions
Localised locked level tooltip
Fixed aura not loading correctly when continueing saved game
Fixed modules shop and sell modules shop headers
Fixed modules sorting order
Fixed rusty road on Act 5 Level 2
Fixed module selection bug where sometimes two modules were selected on the start
Fixed a bug where actual cost in modules workshop were lower than the displayed one
Fixed some tooltips extendability
Fixed core levels wave generation
Fixed a bug preventing stats to go below zero (in case of debuffs)
Fixed a bug when pausing game while boss was spawning
Fixed tooltip having a lot of unused space on text below character wrap limit
Fixed a bug with module selection showing before the wave actually ended in two path levels
Fixed a bug with old buff tooltip popping up after selecting a tower
Fixed a bug where save were not saved upon starting endless mode
Fixed a bug with hanging tooltip when trigger has been disabled
Fixed a bug where first enemies in wave didn't have increased health
Rebalanced health increment in all difficulties due to bug above
Removed extendable tooltip info in non extendable tooltips
Source
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