Full notes
Full DEEPMESS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Balance
We’ve had a blast showcasing DEEPMESS at events over the summer like AnimeNYC x PlayNYC. A huge thanks to everyone who checked out the demo and for all the support!
We’ve added a new trait to the enemy pool: Fragile. Enemies with this trait are a bit weak in the knees and take damage on descent no matter where they land. Rough ‘em up before you drop for max damage!
Accompanying QoL changes and bug fixes:
- Added enemy trait: Fragile — enemy types with this trait will take damage on descent no matter what kind of tile they land on - Added reminder bark to the Phone Beacon (don’t forget to give Gino a call!) - Highscore tracker adjustments — refined metrics and multipliers, including penalties for downed player units
Source
Changelog.gg summarizes and formats this update. How we read updates.
