Full notes
Full DEEPMESS update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey y’all, thanks to everyone that’s played the demo over the past few weeks!
What changed
0 fixes1 addition0 changes0 removals
- Events
addedWe’ve adjusted the challenge of the first chunk to allow new players to get more acquainted with the vertical gameplay of DEEPMESS before throwing them into the deep end >;)
We’ve adjusted the challenge of the first chunk to allow new players to get more acquainted with the vertical gameplay of DEEPMESS before throwing them into the deep end >;)
Accompanying QoL changes and bug fixes:
- Removed enemy scatter turn — We determined the original need for the scatter turn is no longer an issue, so in an interest to streamline gameplay, we’ve removed it - Rebalanced Chunk 1 - Reduced enemy counts - Revised floor layouts - Added new floors - Added a highscore tracker, adjusted results metrics and multipliers - Added tutorial promp for new players - Revised the tutorial sequence - Updated Peek to display when a unit will crush something/take damage - Hammer can now be thrown over the unprimed Nail - Fixed bug where one basophic explosion would cancel the death of another primed basophic - Fixed bug when rolling advanced tasks in Chunk 2 - Fixed bug with the cutscene toggle - Fixed bug with upgraded Big Grab range - Fixed bug where applying upgraded Shield (buoyancy) to a unit already standing on blood tile wouldn’t grant buoyancy
Source
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