What changed
1 fix0 additions0 changes0 removals
fixedUpdate 1.2 is the first big update for the game. In 1.2 all reported bugs are fixed as well as bugs found in live streams and Youtube videos. In 1.2 the first chapter "Chapter one The New House" has received a lot of polishing and newly added instructions making Chapter one more of an introductory level as originally planned. And making it more understandable. Chapter Two has also received changes. It now has more instructions and dialogue "with your little helper", to get more of an understanding of what is suppose to happen and why you should take the dwarf gold and why you can use certain mushrooms to heal your self etc. this update also removes most of the invisible walls when running away from the first enemy, adding a new option to escape from the enemy. The first enemy has also received a couple of changes, as it can now sprint after you ( and walk). His attack is now also more dynamic. Wierd collision or invisible wall problems caused the player to sometimes get stuck in the middle of a path or on a small edge. all the discovered collision problems have been fixed. Player mechanics have now had their first changes and will receive more in the next update. More animations for NPC's have been added as well as for "the wife character". the main character will receive more animations as soon as possible. Gold disappearing when loading a new level has been fixed. Other levels that have been changed are: *Chapter three the lonely caves *Chapter four Dwarfs! *Chapter five Troll land Updates in the near future Future updates will include: *making the story clearer and more understandable *battle mechanics. You will be taught how to fight by the dwarfs in chapter eight "giants of the deep" and from this level on the battle mechanics will be featured until the end of the game. *More bug fixes ( if more bugs get discovered, and surely the will ). *A system making it a possibility to upgrade your: stamina, health, hunger, With training and potions from the dwarfs, for gold making the gold more useful. *More animations for NPC's as well as for the player. *Better AI. *More levels and chapters. *And probably many more things, including possible requests from players.
DeepLands changes
fixedUpdate 1.2 is the first big update for the game. In 1.2 all reported bugs are fixed as well as bugs found in live streams and Youtube videos. In 1.2 the first chapter "Chapter one The New House" has received a lot of polishing and newly added instructions making Chapter one more of an introductory level as originally planned. And making it more understandable. Chapter Two has also received changes. It now has more instructions and dialogue "with your little helper", to get more of an understanding of what is suppose to happen and why you should take the dwarf gold and why you can use certain mushrooms to heal your self etc. this update also removes most of the invisible walls when running away from the first enemy, adding a new option to escape from the enemy. The first enemy has also received a couple of changes, as it can now sprint after you ( and walk). His attack is now also more dynamic. Wierd collision or invisible wall problems caused the player to sometimes get stuck in the middle of a path or on a small edge. all the discovered collision problems have been fixed. Player mechanics have now had their first changes and will receive more in the next update. More animations for NPC's have been added as well as for "the wife character". the main character will receive more animations as soon as possible. Gold disappearing when loading a new level has been fixed. Other levels that have been changed are: *Chapter three the lonely caves *Chapter four Dwarfs! *Chapter five Troll land Updates in the near future Future updates will include: *making the story clearer and more understandable *battle mechanics. You will be taught how to fight by the dwarfs in chapter eight "giants of the deep" and from this level on the battle mechanics will be featured until the end of the game. *More bug fixes ( if more bugs get discovered, and surely the will ). *A system making it a possibility to upgrade your: stamina, health, hunger, With training and potions from the dwarfs, for gold making the gold more useful. *More animations for NPC's as well as for the player. *Better AI. *More levels and chapters. *And probably many more things, including possible requests from players.
Update 1.2 is the first big update for the game. In 1.2 all reported bugs are fixed as well as bugs found in live streams and Youtube videos. In 1.2 the first chapter "Chapter one The New House" has received a lot of polishing and newly added instructions making Chapter one more of an introductory level as originally planned. And making it more understandable. Chapter Two has also received changes. It now has more instructions and dialogue "with your little helper", to get more of an understanding of what is suppose to happen and why you should take the dwarf gold and why you can use certain mushrooms to heal your self etc. this update also removes most of the invisible walls when running away from the first enemy, adding a new option to escape from the enemy. The first enemy has also received a couple of changes, as it can now sprint after you ( and walk). His attack is now also more dynamic. Wierd collision or invisible wall problems caused the player to sometimes get stuck in the middle of a path or on a small edge. all the discovered collision problems have been fixed. Player mechanics have now had their first changes and will receive more in the next update. More animations for NPC's have been added as well as for "the wife character". the main character will receive more animations as soon as possible. Gold disappearing when loading a new level has been fixed. Other levels that have been changed are: *Chapter three the lonely caves *Chapter four Dwarfs! *Chapter five Troll land Updates in the near future Future updates will include: *making the story clearer and more understandable *battle mechanics. You will be taught how to fight by the dwarfs in chapter eight "giants of the deep" and from this level on the battle mechanics will be featured until the end of the game. *More bug fixes ( if more bugs get discovered, and surely the will ). *A system making it a possibility to upgrade your: stamina, health, hunger, With training and potions from the dwarfs, for gold making the gold more useful. *More animations for NPC's as well as for the player. *Better AI. *More levels and chapters. *And probably many more things, including possible requests from players.