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Steam News23 June 202610d ago

Combat Droid Upgrade - Preview Build - v0.9.0.12

Your droids can now be upgraded further, by unlocking the combat droid research. Once researched and upgraded droids combat damage increases 50%, making them much more effective against pirate intruders.

Full notes

Full Deep Space Outpost update

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What changed

1 fix3 additions6 changes0 removals
  • Balance
  • Fixes
  • Gameplay
addedYour droids can now be upgraded further, by unlocking the combat droid research. Once researched and upgraded droids combat damage increases 50%, making them much more effective against pirate intruders.
changedAnother addition with this update, is that traders now have a capacity for different resources. Previously you could sell large numbers of resources, the only limit being the traders wallet. That gave you an easy way of earning credits, and also wasn't very realistic, as a ship should have a hold limit especially for bulky resources. Hopefully that balances credit earning somewhat, and makes progression smoother.
changedHave also made a few little balancing adjustments. Algae bar output increased slightly, alongside sewage treatment water output. Mining laser output reduced slightly and power for that and the recycle laser increased to 2. Oh and a fix for mining and recycle laser production figures, they weren't taking into account the cooldown action they have.
addedCombat droid upgrade added to research.
changedDroids get 50% damage bonus once upgraded to combat droid.
changedTraders now get a capacity on resources. Can't sell them large quantities of heavy/bulky resources.
Improve: Mining and recycle laser power usage12Improve: Mining and recycle laser power usage increased, buff

Deep Space Outpost changes

addedYour droids can now be upgraded further, by unlocking the combat droid research. Once researched and upgraded droids combat damage increases 50%, making them much more effective against pirate intruders.
changedAnother addition with this update, is that traders now have a capacity for different resources. Previously you could sell large numbers of resources, the only limit being the traders wallet. That gave you an easy way of earning credits, and also wasn't very realistic, as a ship should have a hold limit especially for bulky resources. Hopefully that balances credit earning somewhat, and makes progression smoother.
changedHave also made a few little balancing adjustments. Algae bar output increased slightly, alongside sewage treatment water output. Mining laser output reduced slightly and power for that and the recycle laser increased to 2. Oh and a fix for mining and recycle laser production figures, they weren't taking into account the cooldown action they have.
addedCombat droid upgrade added to research.
changedDroids get 50% damage bonus once upgraded to combat droid.

Your droids can now be upgraded further, by unlocking the combat droid research. Once researched and upgraded droids combat damage increases 50%, making them much more effective against pirate intruders.

Another addition with this update, is that traders now have a capacity for different resources. Previously you could sell large numbers of resources, the only limit being the traders wallet. That gave you an easy way of earning credits, and also wasn't very realistic, as a ship should have a hold limit especially for bulky resources. Hopefully that balances credit earning somewhat, and makes progression smoother.

Have also made a few little balancing adjustments. Algae bar output increased slightly, alongside sewage treatment water output. Mining laser output reduced slightly and power for that and the recycle laser increased to 2. Oh and a fix for mining and recycle laser production figures, they weren't taking into account the cooldown action they have.

Patch notes:-

  • Combat droid upgrade added to research.

  • Droids get 50% damage bonus once upgraded to combat droid.

  • Traders now get a capacity on resources. Can't sell them large quantities of heavy/bulky resources.

  • ImproveMining and recycle laser power usage increased from 1 to 2.
  • ImproveMining laser output reduced to 50 ore per hour.
  • Improve: Algae bar output increase from 1 to 1.2.

  • Improve: Sewage treatment increase water output from 1 to 1.2.

  • Fix: Mining and recycle laser production figures displayed do not take into account cooldown

Note, this update is for the optional preview build, see details here for how to opt in. I'm keeping these new additions as optional so you can either wait for v1 release to experience them fresh or choose to opt-in.

Nick

Source

Steam News / 23 June 2026

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