Full notes
Full Deep Space Outpost update
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What changed
- Gameplay
- UI and audio
Deep Space Outpost changes
I've been mainly looking at the rescue scenario over last few days, and improving the generation of starting station that requires fixing. More items can now be generated, in larger stations. Few other improvements as well:- with sector size now being displayed in seed generation, status changes to haulers/miners, and refinery text changed for clarity.
Also pulled over several fixes from the default release branch that i've made over last couple of days.
Note, this update is for the optional preview build, see details here for how to opt in. I'm keeping these new additions as optional so you can either wait for v1 release to experience them fresh or choose to opt-in.
Patch notes:-
Improve: Rescue scenario add more items to potential generated.
Improve: Increase potential ship generated size and solar panels.
- ImproveSector size added to seed selection display.
Improve: Haulers and mining droid status "Idle", include if due to pirate detection
Improve: Switch scrap and derelict position in hauling to reflect default priority
Improve: Scrap generated in station set to salvage by default
Fix: Hauling priorities not showing lowest priority
Fix: Scrap from destroyed items on station could not be selected to be salvaged
Fix: Repair bot sound not stopping on pause.
Fix: Alarm sfx repeating when pausing, saving, returning to game.
Fix: When paused could select in motion scrap & asteroids.
Fix: When paused drag selection would highlight in motion scrap & asteroids.
Nick
Source
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