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Steam News15 June 202618d ago

Improvements and Bug Fixes - Preview Build - v0.9.0.8

I've been mainly looking at the rescue scenario over last few days, and improving the generation of starting station that requires fixing. More items can now be generated, in larger stations.

Full notes

Full Deep Space Outpost update

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What changed

6 fixes4 additions0 changes0 removals
  • Gameplay
  • UI and audio
addedI've been mainly looking at the rescue scenario over last few days, and improving the generation of starting station that requires fixing. More items can now be generated, in larger stations. Few other improvements as well:- with sector size now being displayed in seed generation, status changes to haulers/miners, and refinery text changed for clarity.
addedNote, this update is for the optional preview build, see details here for how to opt in. I'm keeping these new additions as optional so you can either wait for v1 release to experience them fresh or choose to opt-in.
addedImprove: Rescue scenario add more items to potential generated.
addedImprove: Sector size added to seed selection display.
fixedFix: Hauling priorities not showing lowest priority
fixedFix: Scrap from destroyed items on station could not be selected to be salvaged

Deep Space Outpost changes

addedI've been mainly looking at the rescue scenario over last few days, and improving the generation of starting station that requires fixing. More items can now be generated, in larger stations. Few other improvements as well:- with sector size now being displayed in seed generation, status changes to haulers/miners, and refinery text changed for clarity.
addedNote, this update is for the optional preview build, see details here for how to opt in. I'm keeping these new additions as optional so you can either wait for v1 release to experience them fresh or choose to opt-in.
addedImprove: Rescue scenario add more items to potential generated.
addedImprove: Sector size added to seed selection display.
fixedFix: Hauling priorities not showing lowest priority

I've been mainly looking at the rescue scenario over last few days, and improving the generation of starting station that requires fixing. More items can now be generated, in larger stations. Few other improvements as well:- with sector size now being displayed in seed generation, status changes to haulers/miners, and refinery text changed for clarity.

Also pulled over several fixes from the default release branch that i've made over last couple of days.

Note, this update is for the optional preview build, see details here for how to opt in. I'm keeping these new additions as optional so you can either wait for v1 release to experience them fresh or choose to opt-in.

Patch notes:-

  • Improve: Rescue scenario add more items to potential generated.

  • Improve: Increase potential ship generated size and solar panels.

  • ImproveSector size added to seed selection display.
  • Improve: Haulers and mining droid status "Idle", include if due to pirate detection

  • Improve: Switch scrap and derelict position in hauling to reflect default priority

  • Improve: Scrap generated in station set to salvage by default

  • Fix: Hauling priorities not showing lowest priority

  • Fix: Scrap from destroyed items on station could not be selected to be salvaged

  • Fix: Repair bot sound not stopping on pause.

  • Fix: Alarm sfx repeating when pausing, saving, returning to game.

  • Fix: When paused could select in motion scrap & asteroids.

  • Fix: When paused drag selection would highlight in motion scrap & asteroids.

Nick

Source

Steam News / 15 June 2026

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