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Latest Deep Space Exploitation updates
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Deep Space Exploitation is part of the Start Your Engine Festival!
Hello! The Start Your Engine Festival is starting now, with 86 games taking part, 28 of which are upcoming titles, and 18 of which have demos! Come take a look at all the vehicular games on offer. From the organisers th…
v1.1.3 - Changelog
Small update designed to help with debugging graphics issues in the future. v1.1.3 Full Changelog Updated to latest (2023) version of Ultraviolet Framework and forked to apply some fixes Added GameEngineConfiguration.js…
v1.1 Content Update
Hello! Today I'm releasing an update for v1.1 of Deep Space Exploitation! This update contains some (but not all) of the things I wanted to add before release but never got round to, and also some things that came from…
Steam Awards Nominations!
Hello! Voting for the Steam Awards is open now, if you thought Deep Space Exploitation was a cool game that you played this year, then I'd really appreciate a vote! :) I realise with my tiny community that it's quite un…
Release Stats and Bundle News!
Hello! This is post is more of a news roundup of the past few weeks since release. I've got some release stats and also some nice news regarding bundles. I would have liked to make this post either exactly 1 or 2 weeks…
v1.0.10 Changelog + High Contrast UI Mode
Hello! It's been an interesting, stressful, and exciting week since the game released on Nov 6th. I'm thinking whether I want to (and have the energy to) write a break down and report as a larger post, but I'm not sure…
v1.0.6 Changelog
Hello! It's been less than a week since release and things have been going very smoothly. Only 2 real bugs so far, so I'm counting that as a win. I've had great feedback on tweaks that I can make, and I've already start…
Deep Space Exploitation is OUT NOW!
Hello! Deep Space Exploitation is now fully released and available for purchase and enjoyment! If this is the first time you've seen the game (thanks for taking a look, btw) then I'll briefly explain: Deep Space Exploit…
Release Date Annoucement and Trailers!
Hello! Today I'm announcing the release date for Deep Space Exploitation! Along with releasing the two trailers I've been working on and an update for the demo. If you haven't already, go Wishlist the game! It will real…
Demo v0.7.4 - UX Updates
Hello! I thought that the recent v0.7 demo update was going to be the last before the release of the game, but there have been quite a few tweaks and fixes that I wanted to get in now since they're pretty important for…
Demo v0.7
Hello! It's been a while (about 2 months actually!) since I've put out an update for the demo, making it v0.7! I've been working mostly on content that comes after the demo ends but I realised there are still quite a fe…
Cutscenes! (Prologue + Epilogues)
Hello! Recent work has been 100% on prologue and epilogue cutscenes. This has been pretty interesting from a development point of view because it's an important part of the game which is entirely story and art (at least…
Mines, Giant Asteroids, and Story
Hello! There has been a lot of progress recently but not a lot of big exciting things to show off, apart from maybe the mines. Mostly I've been working on story and levels to build out a single run of the game to the le…
Devlog - Procedural Generation
Hello! Recently I've been busy working on procedural generation for levels, which is something I didn't originally plan for but started to look more attainable as time went on. Much like the previous work I did on path…
Demo v0.6.6 - Scrap!
Hello! This is everything I've been up to over the past two weeks. Adding more interaction to the game, gearing up to create the full length of the game so I'll have an end-to-end that I can start refining, and of cours…
Demo v0.6.5 - Next Fest Feedback
Hello! Next Fest has been pretty intense so far. A lot of feedback and chatting with players about the game. Here's a collection of tweaks, bug fixes, and even a couple of minor features I managed to get in for version…
Devlog - Pixel Art Laser Effect
Hello! One frequently requested ship upgrade in the game is a kind of laser sight (and lasers in general!) to make lining up shots easier. So in preparation for Next Fest I thought I'd try and get this in, along with so…
Demo v0.6.4 Update
Hello! It's been almost a week since I released version 0.6 in preparation for Next Fest and it's pretty clear that getting the demo out early is paying off massively. There's been a lot of excellent feedback and bug re…
