Deep Space Exploitation
Steam News 5 September 20258mo ago

Demo v0.7

Hello! It's been a while (about 2 months actually!) since I've put out an update for the demo, making it v0.7! I've been working mostly on content that comes after the demo ends but I realised there are still quite a fe…

Update log

Full Deep Space Exploitation update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello!

Extracted changes

2 fixes12 additions5 changes2 removals
  • Gameplay
  • Workshop
  • Balance
  • Fixes
addedIt's been a while (about 2 months actually!) since I've put out an update for the demo, making it v0.7 ! I've been working mostly on content that comes after the demo ends but I realised there are still quite a few tweaks and bug fixes that the demo can benefit from too. There are even some bigger things in there too, like the intro cutscene, and some new upgrades.
changedActivator tool now shows more informative text
addedReduced attractor beam length and width, and added upgrades to increase these
addedAdded lateral control (strafe) upgrade
addedAdded refurbished explosive charge
addedAdded background signal noise modifiers so that using different tools creates some interference with the scanner

It's been a while (about 2 months actually!) since I've put out an update for the demo, making it v0.7! I've been working mostly on content that comes after the demo ends but I realised there are still quite a few tweaks and bug fixes that the demo can benefit from too. There are even some bigger things in there too, like the intro cutscene, and some new upgrades.

Here's the full list of changes you can see in Demo v0.7!

General

- Intro cutscene!

- Activator tool now shows more informative text

- Drones will beep and complain when damaged

- Drones can now be deactivated/activated

- Reduced attractor beam length and width, and added upgrades to increase these

- Added lateral control (strafe) upgrade

- Added refurbished explosive charge

- Crystals now create particles when colliding

- Added background signal noise modifiers so that using different tools creates some interference with the scanner

- Entities like drones, containers, etc. now give off a pulsing signal

- Moved some unnecessary stuff out of the save file, which should help avoid breaking changes in the future

- Entities attached to asteroids now leave a slightly larger hole when they're detached

- Small change to how red crystals determine which direction to move in

- Better scrap placement on randomised levels

- Some small changes to story text

- Improvements to NPC pathing code, more performant in most cases and more precise overall

- Lowered damage required to open containers

- Tweaks to tutorial so that scanner functionality is better explained and the explanation is visible while you're actually meant to be scanning

- Added hint on day 2 about being able to push asteroids safely

- Containers will now always gently push their contents out (previously they only did it for a short period and things could stay hidden in there)

- Added message when finally paying off debt

- Changed "Civilian Capital" to "Civilian Resources"

- Archived mail is now sorted properly and displays date in the list

- Tweaked positioning of crystals on charge training day so that they're easier to get with a second charge

- Job times and permits are sorted now, and the selection with the most amount of time is selected first

- Red crystal shards value now add up to the value of a full shard

- Added confirmation popup when restarting a job

- Added rounded corners to some physics objects to make them easier to handle and less likely to get stuck when trying to pick them up

- Charge launcher build up SFX now uses tweaked volume and pitch

- SFX now plays when entities detach from asteroids

- Tweak to tool usage colour on tools page

Fixes

- Fix for message sometimes flickering on and off once when starting a new job

- Upgrades are now removed from the market after installing them from the market page

- Fixed some cases where entities are trying to interact with the physics objects of entities that were removed on that update

- Fixed some maths utilities bugs that were resulting in NaNs and then causing physics to behave in strange ways or be ignored altogether

- Can no longer pause while extracting, dying, or dead

- Gameover and pause menu buttons now wrap from top to bottom

- Fix for laser effect remaining visible after extraction

- Fix for rough transition to new game state when that game state took a while to load

- Fix for TOOL_NONE status notification not clearing when

Source

Steam News / 5 September 2025

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