Full notes
Full Deep Space Classic update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Security
- Balance
- UI and audio
- Performance
- Fixes
Deep Space Classic changes
Note: If you're still running an older version of the game (see your game version at the top left) verify your game files by right-clicking the game, clicking properties > local files > and pressing "Verify integrity of game files". This should force Steam to download the latest updates.
Additions
New Alien: Mutant
New Advanced Operator: Michael
Valve Anti-Cheat has been added to all servers
- New Market MenuNew & Featured, which the Market now defaults to displaying
New Market Menu: Aliens
Balancing
Arachnid's stun attack reduced stun time from 4 seconds to 3
Arachnid's slash attack damage increased from 71~85 to 75~85
Changes
Almost every sound in-game has been modified
Lobby chat character limit has been increased from 40 to 50
Several UI changes have been made throughout the main menu and its various other connecting menus
The end round screen now displays the operator used by the player rather than "TestPerson"
Reduced the number of frames that a laser gun's laser displays
Fixes
Fixed glitch where someone could choose to play the alien on the objectives game mode (which would cause them to crash)
Fixed glitch where rechargeable abilities & gadgets would have their timer reset when hitting 0 even if the ability/gadget hadn't been used
Fixed glitch where hunters that killed the alien, and sometimes those who were still alive would have their damage dealt & taken displayed as 0
Fixed desync issue where laser weapons would deal a different amount of damage for each client
Community
The game now has an official community discord server which I highly recommend you check out here: https://discord.gg/ArEbAut
Notes
Reading one of the reviews I noticed there was a bit of confusion around my version setup and that having it read big numbers up front made it seem like the game was further along than it was, so allow me to clarify my process: A game version is X.Y where x is the content update and Y is any bug/hotfixes or minor additions to that update. It's not a decimal system but rather the period is used as a separator so if I hit a 10th bug/hotfix it would be X.10 even though from a math standpoint x.1 is equal to x.10, but again it's meant to be a separator, not an actual decimal. So say I add a new map or operator, that would be a content update so I'd take the current version (for example 12) and add 1 so the next update would be 13.0, but then someone discovered that you could crash the game by doing something on that map and I fixed it, that update would be 13.1 because it's not adding anything important to the game in terms of content, but rather modifying/fixing the already existing content. Hope that helps!
Source
Changelog.gg summarizes and formats this update. How we read updates.
