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Steam News12 September 20187y ago

Early Access 5.0

Note: If you're still running an older version of the game (see your game version at the top left) verify your game files by right-clicking the game, clicking properties > local files > and pressing "Verify integrity of

Full notes

Full Deep Space Classic update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes10 additions9 changes3 removals
  • Gameplay
  • Maps
  • Server
  • Performance
  • Fixes
addedAdditionsNew Game Mode: Operations
addedAdditionsNew Operations Map: Sanctuary
addedAdditionsNew Door Type: Unlockable
addedAdditionsNew Enemy AI: Mini Arachnid
addedAdditionsNew Enemy AI: Large Arachnid
addedAdditionsNew Enemy AI: Slug
Discharge Cannon range7m10mDischarge Cannon range increased, bufflobby refresh rate0.5s0.2slobby refresh rate decreased, nerf

Deep Space Classic changes

addedNew Game Mode: Operations
addedNew Operations Map: Sanctuary
addedNew Door Type: Unlockable
addedNew Enemy AI: Mini Arachnid
addedNew Enemy AI: Large Arachnid

Note: If you're still running an older version of the game (see your game version at the top left) verify your game files by right-clicking the game, clicking properties > local files > and pressing "Verify integrity of game files". This should force Steam to download the latest updates.

Additions

  • New Game Mode: Operations

  • New Operations Map: Sanctuary

  • New Door Type: Unlockable

  • New Enemy AI: Mini Arachnid

  • New Enemy AI: Large Arachnid

  • New Enemy AI: Slug

Balancing

  • Increased Discharge Cannon range from 7m to 10m

Changes

  • The ship when loading into The Valiant now says "The Valiant" instead of "U.S.S AES"

  • Servers now display what they're hosting (The map & game mode)

  • Bullets no longer effect physics like props and curtains as a test to see if it reduces crashing

  • The main menu bin is no longer clipping in the floor ramp

  • Increased the height of the spectate camera

  • Servers now include basic information at the top above the chat

  • Increased lobby refresh rate from 0.5s to 0.2s

  • Create room screen now features the map "U.S.S AES" displayed as "USS AES" since that is the map's network name and what will be shown on the servers list

  • Made player camers more centered on the player

  • Increased occlussion culling to static level props, reducing GPU usage (PlainlyReduced graphics card stress)
  • Added lightmap to Sanctuary map as an experiment to reduce GPU usage, if successful may add to other maps

  • Reduced flash intensity for the sake of not blinding players on the new map, with the added bonus of the standard game mode feeling more eerie with less bright flashing

  • Changed bullet tracer & flash color to red

  • Guns no longer consider aliens and players as solid objects and therefore the restriction of being unable to shoot while too close no longer applies to them

  • Changed the order in which game modes display, prioritizing the functional ones over the currently non-existant ones

Fixes

  • Fixed glitch where when the host left the room the player still saw themselves as being inside of it even after being kicked out

  • Fixed glitch where loading certain network resources at runtime could cause the game to crash

Community

The game now has an official community discord server which I highly recommend you check out here: https://discord.gg/ArEbAut I've met a lot of awesome people and hang out there all the time, as well as give in-advance discussions on upcoming updates.

Notes

The operations game mode has brought a lot more Host-focused content which means it's even more important than before that the host be someone with a decent PC and internet for the sake of keeping smooth gameplay. Due to this there are also several possible glitches that could occur should the host leave mid-match, so please be wary of this. Thanks. The "Sanctuary" map for the new Operations game mode will not be added to the creation-queue just yet as it is still in testing. To create a server hosting this map you must create a custom room, random matchmaking can still place you in rooms with these new game modes but will not automatically host one.

Source

Steam News / 12 September 2018

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