Full notes
Full Deep Space Classic update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Server
- Performance
- Fixes
Deep Space Classic changes
Note: If you're still running an older version of the game (see your game version at the top left) verify your game files by right-clicking the game, clicking properties > local files > and pressing "Verify integrity of game files". This should force Steam to download the latest updates.
Additions
New Game Mode: Operations
New Operations Map: Sanctuary
New Door Type: Unlockable
New Enemy AI: Mini Arachnid
New Enemy AI: Large Arachnid
New Enemy AI: Slug
Balancing
Increased Discharge Cannon range from 7m to 10m
Changes
The ship when loading into The Valiant now says "The Valiant" instead of "U.S.S AES"
Servers now display what they're hosting (The map & game mode)
Bullets no longer effect physics like props and curtains as a test to see if it reduces crashing
The main menu bin is no longer clipping in the floor ramp
Increased the height of the spectate camera
Servers now include basic information at the top above the chat
Increased lobby refresh rate from 0.5s to 0.2s
Create room screen now features the map "U.S.S AES" displayed as "USS AES" since that is the map's network name and what will be shown on the servers list
Made player camers more centered on the player
- Increased occlussion culling to static level props, reducing GPU usage (PlainlyReduced graphics card stress)
Added lightmap to Sanctuary map as an experiment to reduce GPU usage, if successful may add to other maps
Reduced flash intensity for the sake of not blinding players on the new map, with the added bonus of the standard game mode feeling more eerie with less bright flashing
Changed bullet tracer & flash color to red
Guns no longer consider aliens and players as solid objects and therefore the restriction of being unable to shoot while too close no longer applies to them
Changed the order in which game modes display, prioritizing the functional ones over the currently non-existant ones
Fixes
Fixed glitch where when the host left the room the player still saw themselves as being inside of it even after being kicked out
Fixed glitch where loading certain network resources at runtime could cause the game to crash
Community
The game now has an official community discord server which I highly recommend you check out here: https://discord.gg/ArEbAut I've met a lot of awesome people and hang out there all the time, as well as give in-advance discussions on upcoming updates.
Notes
The operations game mode has brought a lot more Host-focused content which means it's even more important than before that the host be someone with a decent PC and internet for the sake of keeping smooth gameplay. Due to this there are also several possible glitches that could occur should the host leave mid-match, so please be wary of this. Thanks. The "Sanctuary" map for the new Operations game mode will not be added to the creation-queue just yet as it is still in testing. To create a server hosting this map you must create a custom room, random matchmaking can still place you in rooms with these new game modes but will not automatically host one.
Source
Changelog.gg summarizes and formats this update. How we read updates.
