Full notes
Full Deep Space Classic update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Performance
- Fixes
Note: If you're still running an older version of the game (see your game version at the top left) verify your game files by right-clicking the game, clicking properties > local files > and pressing "Verify integrity of game files". This should force Steam to download the latest updates.
Changes
Made ending screen a solid color screen rather than a realtime one
Spectator camera is now zoomed out further, originally it was zoomed in to prevent network lagg spectator advantages
Blood splatters now have a slightly randomized height as to avoid overlapping
Fixes
Fixed network sync issues caused by control panels and vents that could cause error buildups leading to crashes
Fixed network sync issues caused by cloth colliders that could cause error buildups leading to crashes
Fixed glitch where holding down right click while spectating could cause the camera to rotate out of position
Fixed glitch where blood particle systems would not destroy and constantly build up, resulting in an increase in CPU Usage the longer you play the game
Fixed bug where ammo counter would not display "RELOADING" however now it always displays for the alien
Notes
I'm preparing for multi-map support right now, it's going to take some reprogramming and other things, but so long as this update helps reduce crashes and no new bugs arise I should be able to start on the operations game mode within a few hours after this update goes live. This build was just about trying to further fix crashes, which really are my main goal. Hopefully this will help elimenate them and I can get on to adding other features! And hopefully this doesn't break the game like the initial 3.0 did..
Source
Changelog.gg summarizes and formats this update. How we read updates.
