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Steam News1 September 20187y ago

Early Access 3.2

Note: If you're still running an older version of the game (see your game version at the top left) verify your game files by right-clicking the game, clicking properties > local files > and pressing "Verify integrity of

Full notes

Full Deep Space Classic update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes2 additions1 change0 removals
  • Server
  • Gameplay
  • Performance
  • Fixes
changedChangesSpectator camera is now zoomed out further, originally it was zoomed in to prevent network lagg spectator advantages
addedChangesBlood splatters now have a slightly randomized height as to avoid overlapping
fixedFixesFixed network sync issues caused by control panels and vents that could cause error buildups leading to crashes
fixedFixesFixed network sync issues caused by cloth colliders that could cause error buildups leading to crashes
fixedFixesFixed glitch where holding down right click while spectating could cause the camera to rotate out of position
fixedFixesFixed glitch where blood particle systems would not destroy and constantly build up, resulting in an increase in CPU Usage the longer you play the game

Note: If you're still running an older version of the game (see your game version at the top left) verify your game files by right-clicking the game, clicking properties > local files > and pressing "Verify integrity of game files". This should force Steam to download the latest updates.

Changes

  • Made ending screen a solid color screen rather than a realtime one

  • Spectator camera is now zoomed out further, originally it was zoomed in to prevent network lagg spectator advantages

  • Blood splatters now have a slightly randomized height as to avoid overlapping

Fixes

  • Fixed network sync issues caused by control panels and vents that could cause error buildups leading to crashes

  • Fixed network sync issues caused by cloth colliders that could cause error buildups leading to crashes

  • Fixed glitch where holding down right click while spectating could cause the camera to rotate out of position

  • Fixed glitch where blood particle systems would not destroy and constantly build up, resulting in an increase in CPU Usage the longer you play the game

  • Fixed bug where ammo counter would not display "RELOADING" however now it always displays for the alien

Notes

I'm preparing for multi-map support right now, it's going to take some reprogramming and other things, but so long as this update helps reduce crashes and no new bugs arise I should be able to start on the operations game mode within a few hours after this update goes live. This build was just about trying to further fix crashes, which really are my main goal. Hopefully this will help elimenate them and I can get on to adding other features! And hopefully this doesn't break the game like the initial 3.0 did..

Source

Steam News / 1 September 2018

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