Full notes
Full 深空七号 Deep Space 7 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
New Additions:
Throwing Items: Proximity Mine — automatically activates when thrown on the ground and explodes when monsters approach.
- CollectiblesAdded an Infinite Reload SMG (unlocked by clearing Hard Mode).
The original random vending machines are retained, with optional vending machines added to each chapter.
Optimizations:
Fixed some issues in Chapter 6 maps and added additional voice lines and text.
Added a game option to display weapons on the back (longer firearms can be shown on the back).
Reduced the health of the Chapter 3 boss.
Monsters in Chapter 6 defense battles now drop coins.
Weapons will turn on a light when aiming and turn it off when not in use.
Added a notification when the backpack is full during exchanges or shop purchases.
Source
Changelog.gg summarizes and formats this update. How we read updates.
